Other > Suggestions
Reputation gain on being killed by a particular group
firehand:
--- Quote from: avv on May 18, 2011, 08:24:16 PM ---Dying doesn't have any downside if you don't lose anything. Reputation is pretty much a joke anyway.
--- End quote ---
Well you have to wait doing nothing and waiting for respawn, and then going back to the place you want to go. If it happens once and without eq it's nothing special. But if you have to die repeatedly i can see a significant downside here.
spears:
I think is should definately happen when:
Spawn.
You encounter Vc patrol vs Mutated rats
Burst
Rat was hit for 8dmg
You were hit for over 9000dmg and were killed.
Replication .59
Rage.
avv:
--- Quote from: firehand on May 18, 2011, 08:50:49 PM ---Well you have to wait doing nothing and waiting for respawn, and then going back to the place you want to go. If it happens once and without eq it's nothing special. But if you have to die repeatedly i can see a significant downside here.
--- End quote ---
Provided that you do die. I just don't see what kind of practical situation could be used as an example here. Say you farm on ncr army. Ok, bad rep can't go to ncr. So what, go to sf, vc or hub until rep is returned.
Moreover nothing good should come out of death ever. Players should avoid death and be rewarded from staying alive. In addition getting killed repeatedly by an npc encounter is very bad gameplay and nobody should have to suffer from that.
HertogJan:
Reputation shouldn't be boosted by trading with npc. It's a bad feature.
Reputation should also not be boosted by dying. It's easily abusable. Example>
I have a bad rep with VC, my made is in VC. I rent a room somewhere, fail stealing, get killed, spawn in my room and have lost my protection.
My friend, who is in the VC faction, can now kill me over and over with no penalty till my rep is back to neutral.
This session it doesn't go for all factions, but after the wipe there's going to be changes in factions, including npc factions.
If the rep system stays the same and this suggestion is implemented, they might just as well remove the whole rep system as it would become obsolete.
Best we can do is wait and see if and what changes there are going to be made in the faction system and in the rep system.
LagMaster:
when sugesting a new featchure, you have to balance the x from the ecuation(where x is the diference of, abuses, helps and it shoud be allways near 0)
i can;t tell you the correct ecuasion, but here is a prototype:
winnings*easyness-(how many times can you do et)*(faction help)=(happyness/unhappyness)+x
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