Other > Suggestions

Begining of the game

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Ox-Skull:
I dont think there is anything wrong with having a 10mm pistol, 20x 10mm rounds and a stimpack when u start ur char.
What has the char been doing all this time?? playing Tic-Tac-Toe??

Not evryone has played for 2 yrs and knows the tricks.
while albiet small, at least newbies MIGHT hav a chance of getting to a town without dying.

Ox



Andr3aZ:
Why not give the player this kind of reward if he did his "brith"-quest. You know those you can get on your first-spawn map.
The rewards could vary from quest to quest too.

So everybody would be able to get something for the start, but he still didnt get it for free.

vedaras:
i think that 100% of new players would lose their stuff in the very first minute, and old players dont need this kinda support so the suggestion is bad.
edit:  I see that the very same thing was already pointed out, so i just agree.

zamp:
Instead of giving new players gear maybe they could get a dog that "doesnt die".
A dog that just seems to keep going wherever the player goes and if it dies it'll reappear after a while, limping like it's been thru hell and back.
When the player hits level 5 or so the dog'll dissappear.

Or give them "newbie" gear
stuff that cant be dropped and carries with them through death but cant be repaired and will eventually break.

lolo787:

--- Quote from: zamp on May 18, 2011, 11:46:03 AM ---Instead of giving new players gear maybe they could get a dog that "doesnt die".
A dog that just seems to keep going wherever the player goes and if it dies it'll reappear after a while, limping like it's been thru hell and back.
When the player hits level 5 or so the dog'll dissappear.

Or give them "newbie" gear
stuff that cant be dropped and carries with them through death but cant be repaired and will eventually break.

--- End quote ---
mmm thats great good idea men

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