Other > General Game Discussion
Adding "new" weapons vs improving old to insane amounts
Reiniat:
--- Quote from: Hector C on May 15, 2011, 10:15:57 PM ---aiming to eyes, more crit (1), better crit, 6 luck.
edit: I hardly ever do 100+ damage even with magneto, even against armorless critters
--- End quote ---
yes you actually need a double eyes crit built to do something in combat.
but against bluesuits that weapons is really good. i like that construct, the weapon cant fight in real battles, but it can mess sg or bg bluesuits. its the way i think all the weapons should be, i mean you use x weapon and you have a big advantage against x distance, armor, gun, etc, etc. and in other situation you will be fucked up completely. its the way that all the shooter games works. it comes good to fonline.
tough dont even imagine that EW are overpowered, because they're not, they a piece of shit in armored combat, EW should stay with the same damage, but the other suggestions should be keeped in count.
But at this time devs should know how will be the new combat system, they have they're own ideas, and i want to see it soon
vedaras:
--- Quote from: Hector C on May 15, 2011, 10:15:57 PM ---aiming to eyes, more crit (1), better crit, 6 luck.
edit: I hardly ever do 100+ damage even with magneto, even against armorless critters
--- End quote ---
dude you have 6 luck and you want good criticals when many of stuff depends on rolls... I see it as your build drawback not laser pistols.
Reiniat: as you see in my suggestion the energy weapons damage would stay the same, it would be just made by different weapons! And i see here 2 advantages: more variety of weapons, and weapons would be closer as in original fallouts.
Hector C:
it would be nice if this information were made available. The damage formulas and such.
Johnnybravo:
--- Quote ---Yes you can upgrade the gun to magneto which then has the same penetrating perk as the 223 already has
--- End quote ---
In F2 magneto pistol had far more powerful "perk" than in 2238 (ignoring 5DT and 50 DT), while I don't remmember .223 doing anything.
Better have weapons like mentioned W1k useful than adding silly stuff like phasers.
--- Quote ---but against bluesuits that weapons is really good
--- End quote ---
I'd like armor matter a little more. Armor bypasses are kinda meh (esp. they shouldn't happen vs extra-rare armors like PAs), but instakills ruin it much more - they devaluate both weapon and armor stats and should be extra rare should they exist at all.
--- Quote ---one is fuckin cheap, one is fuckin expensive and require level 3 profession to be crafted (and you want them to be even).
--- End quote ---
Professions feel somewhat random and unfinished. You seriously think that Laser Rifle should be worse than 10mm SMG which would be equal to Minigun? Because due to professions it should.
vedaras:
--- Quote from: Johnnybravo on May 16, 2011, 09:01:31 PM ---In F2 magneto pistol had far more powerful "perk" than in 2238 (ignoring 5DT and 50 DT), while I don't remmember .223 doing anything.
Better have weapons like mentioned W1k useful than adding silly stuff like phasers.I'd like armor matter a little more. Armor bypasses are kinda meh (esp. they shouldn't happen vs extra-rare armors like PAs), but instakills ruin it much more - they devaluate both weapon and armor stats and should be extra rare should they exist at all.Professions feel somewhat random and unfinished. You seriously think that Laser Rifle should be worse than 10mm SMG which would be equal to Minigun? Because due to professions it should.
--- End quote ---
Laser rifle was unchanged, so it neither should be or was worse than 10 mm smg. And of course i agree that laser rifle the most used weapon of ew in serious battles should have higher ranking in professions. I should also tell that one of my points in first place was to show that increasing stats like for example for laser pistol make dis-balance in crafting, thats why i think that either prices should be balanced, or various new weapons should be added, which are fallout canonical and matches the strength that is needed in weapons balancing.
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