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Author Topic: About Miniguns  (Read 4236 times)

Re: About Miniguns
« Reply #15 on: February 05, 2010, 11:00:52 am »

read this http://fodev.net/forum/index.php?topic=1129.0
you will see that its not 13*0.95 but rather - 0.95 +0.95^2 + 0.95^3 +0.95^4 and so on...
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Re: About Miniguns
« Reply #16 on: February 05, 2010, 01:27:23 pm »

I stand corrected :)

There's a check done for each of the 1/6th bullets that are aimed at the target (this means that ALL of them are checked with your CtH) and there's a check for the 1/6th that are not aimed - until one of them misses... So if a gun fires n bullets per burst, the average number of bullets that hit the target will be:
 
(n/6)*CtH + ∑CtH^i where the sum is for i = 1 to n/6
 
But in Atom's post on NMA I found something curios:
Quote from: Atom
When I changed ToHit to constant 100%, the primary target was hit by 334, and the two at it's sides for 333.
No bullets were wasted. So the question is how does the game round numbers?
« Last Edit: February 05, 2010, 04:47:44 pm by Iceforce »
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Re: About Miniguns
« Reply #17 on: February 05, 2010, 01:33:06 pm »

down ... but i think i know how the no missing bullet is achived...
take 1/3 for left and 1/3 for right
and rest for mid line
divide it by two, make that hit the primary target
make the rest travel the mid line.
« Last Edit: February 05, 2010, 02:28:01 pm by Attero »
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Re: About Miniguns
« Reply #18 on: February 05, 2010, 01:37:28 pm »

So the average for Avenger in the mid line is 12,38 (14 max).
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Solar

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Re: About Miniguns
« Reply #19 on: February 05, 2010, 03:03:58 pm »

Or, to all intents and purposes "about 1/3rd" :P
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Atom

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Re: About Miniguns
« Reply #20 on: February 05, 2010, 05:38:18 pm »

You guys worry too much about that.
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Re: About Miniguns
« Reply #21 on: February 05, 2010, 09:42:39 pm »

Well it's in my nature :)
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