fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 01:21:03 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: Shared XP  (Read 2370 times)

Handyman

  • Zostałem Południowcem !
  • Offline
Shared XP
« on: May 08, 2011, 05:00:29 pm »

I like to play RP as Slaver... But the pain in the ass is the Leveling for me and my slaves...


I just want to suggest shared XP income for player and his followers like slaves or mercs dogs other players if have followed one etc ....


I  mean if you or your slave/dog/follower deal killing blow you share xp from let's say Rat gives 10xp/2 = 5xp each, or so  

What do you guys think about it ?


Sorry for another like this topic ... didn't noticed it was suggested already



 

« Last Edit: May 08, 2011, 09:11:02 pm by Handyman »
Logged
Why would you argue with someone, while you can kill him.

cogliostro

  • No Parole from Rock 'n' Roll, all the way from L.A
  • Offline
Re: Shared XP
« Reply #1 on: May 08, 2011, 05:27:13 pm »

I think it would be fair, thereupon shouldn't be unnecessary agreements on 'stealing' others experience. I remember when playing non-computer RP games as D&D even between a friendly crowd, when imagining a hunt in group, there was always the greedy one who used to kill or try to, every creature that loomed in front of us. But, as that was a game based on books, we could change the rules If the Dungeon Master agreed on the proposed subject, in order to improve the game and make it fair and, in extent, more fun, not that much for the ambitious, but for the rest. If that can occurs, it's easy to imagine how it will be in computer games.

In this case, the situation can be pretty similar, but with the controlling system over your followers, the only thing I find annoying is when you, trying to weak the prey, a critical hit happens and unwittingly, it explodes in a shapeless bloody mass.

I'm voting in favor of this suggestion, no matter If it has been posted before as it is or in a similar way, or not.

« Last Edit: May 08, 2011, 05:32:33 pm by cogliostro »
Logged
Let them eat metal!

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Re: Shared XP
« Reply #2 on: May 08, 2011, 10:19:20 pm »

Yes, I like the idea and share Cogliostro's thoughts about this.
Logged
Re: Shared XP
« Reply #3 on: May 09, 2011, 12:48:03 am »

So all I need is some slaves, mercs or friends and let them do the fighting to get my share of xp without doing anything?
Very bad idea and highly abusable.

I'm more in favor of sharing xp based upon damage dealt. You'll get a percentage of the xp based upon the percentage of damage you did.
That way you are forced to participate in the fight and risk being killed instead of others doing all the fighting and taking all the risks.

I do agree you have to be in the same team in order to share xp.
In case of 2 teams in 1 fight, the team taking the kill shot is the team that shares the xp.
« Last Edit: May 09, 2011, 12:50:16 am by HertogJan »
Logged

Perteks

  • It's made of vague and to do lists!
  • Offline
Re: Shared XP
« Reply #4 on: May 09, 2011, 01:19:06 am »

Yey way to fast level with maxed chars ...
Logged
Re: Shared XP
« Reply #5 on: May 09, 2011, 01:34:30 am »

Well if we're doing it based on damage dealt, what about critical hits when nobody else in the group gets a shot off?

I think deliberately letting everyone get some shots in is just as weird and artificial as giving everyone xp for just being in the same group. I think making critter farming a major source of XP in general is a bad idea. But that requires a lot of quests to fill that gap of XP. Which means it's time for cookie cutter PvE quests. Which, to be honest, I'm fine with. Anything that gets players grouping up for something that isn't encounter farming.
Logged

Handyman

  • Zostałem Południowcem !
  • Offline
Re: Shared XP
« Reply #6 on: May 09, 2011, 09:20:34 am »

so seems like idea is goodbut with some corrections ... hmm maybe let's find a solution !
Logged
Why would you argue with someone, while you can kill him.
Re: Shared XP
« Reply #7 on: May 09, 2011, 04:03:06 pm »

One of the problems with any type of sharing xp with a slave/merc is the fact it will make them harder to level up even after your lvl 21, unless that could somehow be fixed where you don't get the shared group XP i don't see the good side  ;D
Logged
Re: Shared XP
« Reply #8 on: May 09, 2011, 07:54:19 pm »

Well if we're doing it based on damage dealt, what about critical hits when nobody else in the group gets a shot off?

I think deliberately letting everyone get some shots in is just as weird and artificial as giving everyone xp for just being in the same group. I think making critter farming a major source of XP in general is a bad idea. But that requires a lot of quests to fill that gap of XP. Which means it's time for cookie cutter PvE quests. Which, to be honest, I'm fine with. Anything that gets players grouping up for something that isn't encounter farming.

If no one else gets a shot in, tough luck for them.
If you let everyone take a shot, there's at least some risk someone gets or injured. Although it's probably mostly used in turnbased so everyone can get a shot in without too much risk.
I'm all in favor of more quests, both loner and group quests.
Logged
Re: Shared XP
« Reply #9 on: May 10, 2011, 10:55:53 am »

How about distributing xp from each killed npc according to % of total dmg done ?

Example:
Say 3 characters attack an npc (lets say Mutated molerat), Char A does 200 dmg, Char B does 90, Char C does 10 dmg.

(I know thats more than molerat hp, but just for simplicity to remove the division by 300 in this case)
A gets (200/300)*(NPC exp, 300  or so in this case)= 2/3 * 300 = 200 exp
B gets (90/300)*300=90 exp
C gets 10 exp

Should apply to both players and npcs
Logged

Perteks

  • It's made of vague and to do lists!
  • Offline
Re: Shared XP
« Reply #10 on: May 10, 2011, 02:10:03 pm »

What about healing over time or simply fa monster ? In what way you will share exp for it?
Logged
Re: Shared XP
« Reply #11 on: May 10, 2011, 02:40:33 pm »

How about distributing xp from each killed npc according to % of total dmg done ?

Example:
Say 3 characters attack an npc (lets say Mutated molerat), Char A does 200 dmg, Char B does 90, Char C does 10 dmg.

(I know thats more than molerat hp, but just for simplicity to remove the division by 300 in this case)
A gets (200/300)*(NPC exp, 300  or so in this case)= 2/3 * 300 = 200 exp
B gets (90/300)*300=90 exp
C gets 10 exp

Should apply to both players and npcs

That's almost it. But there are two flaws. In order to remove them the counting should look like this:

Participants:
CreatureA
PlayerA,PlayerB, PlayerC

Hypothetical course of events:
PlayerA dealt aDamage
PlayerB dealt bDamage
PlayerC dealt cDamage and killed the creature


Counting the experience points:

aDamage/ (totalDamageTakenByACreature - unnecessaryDamage) * creatureExp = PlayerAExpPoints
bDamage/ (totalDamageTakenByACreature - unnecessaryDamage) * creatureExp = PlayerBExpPoints
(cDamage - unnecessaryDamage) / (totalDamageTakenByACreature - unnecessaryDamage) * creatureExp = PlayerCExpPoints

where 'unnecessaryDamage' is a damage dealt beyond the point of death.

The system above is abuse proof. Healing the creature would not have any effect since the base damage is a damage dealt till creature death. The second thing is that a burst causing -700HP points will have no impact since only damage dealt before the point of death is significant.

In general sharing experience points according to damage dealt is the best solution. Everyone gets as much as they should and there's no room for the abuses. What's more it encourages team work. You can hunt a powerful creature with friends and you share exp according to your input in killing it.
« Last Edit: May 10, 2011, 02:46:11 pm by firehand »
Logged
Re: Shared XP
« Reply #12 on: May 10, 2011, 03:58:34 pm »

Sharing exp by damage would prevent group-exping of less damage oriented chars. like doctors, sneakers, etc. I would preffer simple equal sharing.
Logged
Kill them all and let the god sort them out.

DocAN.

  • Testing FO: Reloaded
  • Offline
Re: Shared XP
« Reply #13 on: May 10, 2011, 04:12:29 pm »

Sharing exp by damage would prevent group-exping of less damage oriented chars. like doctors, sneakers, etc. I would preffer simple equal sharing.
+1

Equal sharing its much more better for common use, it will support all kind of alts and this mean more players interactions.
Logged
FOnline: Reloaded - Post apocalyptic mmorpg
Re: Shared XP
« Reply #14 on: May 10, 2011, 04:21:53 pm »

Sharing exp by damage would prevent group-exping of less damage oriented chars. like doctors, sneakers, etc. I would preffer simple equal sharing.

Well, it would be unfair if they got experience just for standing still, doing nothing. You may say they would help somehow? But they don't have to. They may as well do nothing , just keep out of troubles and get as much exp as others according to this method of sharing exp. Although this solution potentially could be allowed for NPCs followers, it is not acceptable in any way for players characters IMO.
« Last Edit: May 10, 2011, 04:23:29 pm by firehand »
Logged
Pages: [1] 2
 

Page created in 0.125 seconds with 22 queries.