Other > General Game Discussion

important observation about the game

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Crazy:

--- Quote from: spears on May 11, 2011, 06:53:52 PM ---If its just hard to get itl go the way of the gauss pistols and sit around never being used.

--- End quote ---

The point is gauss ARE used. Only in big gang wars. Which sounds logical to me, and I thnik same should apply for PA.

ПЕРЕЦ:
What sense in Gaus a pistol if it never saw and did not hear about 98 % of all players in game. You would want that also was with PA (APA, etc.)???
So it is proper???

Keldorn:
As someone else pointed out (I forget where), PA could be a specifically PVE armor.  The other person described it as usable only when going on BOS sanctioned missions (though these could be worked into faction wars/battlegrounds).  

Otherwise, the PA is returned to the BOS quartermaster and un-available until the next mission.  

I like the idea since in a controlled situation like "battlegrounds AKA super Hinkley", people can do battle with insane weapons and armor without those same items over-powering the wasteland.  As many others have stated, lets give folks more incentive to enter legit battles and lower the need for LULZ battles.

PS:  The damage re-work was meant to encourage a more varied build and playstyle in regards to weapons and armor.  At the same time, everything is re-balanced so who you run into and what they have on is pure luck ALA WoW.  Before the streamline (around BC), rogues could stunlock "squishies" (mages, priests, etc, but get fucked by plate users.  Whereas mages could "kite", plate users depending on their build.

Y0ssarian:
Ah yes, all the gangs of the Wasteland no matter big or small will have the most intelligent engineers with unlimited supply of resources and money to use Power Armors in gang fighting.

Crazy:

--- Quote from: ПЕРЕЦ on May 11, 2011, 08:05:08 PM ---What sense in Gaus a pistol if it never saw and did not hear about 98 % of all players in game. You would want that also was with PA (APA, etc.)???
So it is proper???

--- End quote ---

Big gang players are probably something like 25% players. It is logical that in faction mod, strong faction can manage to get uber tier stuff, while a loner can't. But nothing prevent them to loose it/sell it to smaller groups.

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