Other > General Game Discussion
important observation about the game
Keldorn:
Just my two cents even though its off-topic in regards to mercs.
I figure we could re-balance all armors, including, power armor.
PA: This would understandably be great versus conventional weapons like small arms and other weaker kinetic energy weapons. Mid to high defence in regards to laser/plasma. Strong versus flame(?) Strong versus rockets unless its AP rockets. Gauss would still be the ultimate weapon due to its penetrative capabilities. However, when it comes to EMP/Electrical weapons, its defence SUCKS. Upgrades: Unsure
CA/Variants: Good kinetic protection all round except for AP. Weak against energy as well. Non-electronic so no effects from emp/electric (my idea for electric is not damage but more of disruption to electronic systems). Can be upgraded/modified to provide flame protection (otherwise weak possibly negative dependent on materials but not as bad as MA. Alternate upgrade for more protection against AP?
Metal Armor: Miedium in regards to kinetic energy weapons (again except for AP). Can be upgraded to provide defense against AP ammo (maybe?). Negative protection versus flame. Weak or no protection against energy since its not Tesla.
Tesla: Strong against energy/but mid to low on kinetic energy( same as above with AP). Negative in regards to flame type weapons for same reason as Metal. Weak against emp/electrical for much of the same reason PA has.
Leather: Could be done away with or maybe just evolved into a combat jacket/flak vest kind of defence against small arms fire. Negative against flame (or an option to upgrade protection on either flame or additional ballistic protection). Weak against AP.
As you can see I feel the idea of "AP", is a bit too IMBA since, in reality, AP works well against any attempt at kinetic energy protection.
Akiko:
I think PA is made from metalt parts.. and should not give strong protection against FIRE dmg..
Look at metal armor - it has weak protection against fire - its normal ( when u use fire on metal it is becoming hot!).
So treated with fire ( wearing pa) should feel like siting in hot metal can! :P
ПЕРЕЦ:
--- Quote from: Akiko on May 11, 2011, 11:17:06 AM ---I think PA is made from metalt parts.. and should not give strong protection against FIRE dmg..
Look at metal armor - it has weak protection against fire - its normal ( when u use fire on metal it is becoming hot!).
So treated with fire ( wearing pa) should feel like siting in hot metal can! :P
--- End quote ---
Personally for me characteristics of this or that armor are not important, I only wish to have a possibility to see it in game and to use it)))
KILL N DIE:
I still can't understud why players can't have PA if wiki says true PA have:
Dmg resistance
* Normal : 40/12
* Laser : 80/18
* Fire : 60/12
* Plasma : 40/10
* Explode : 50/20
* Electrical : 40/12
And BA
* Normal : 40/8
* Laser : 70/8
* Fire : 50/7
* Plasma : 60/7
* Explode : 40/8
* Electrical : 60/6
Whats the big deal then?If i have 2thougness+beer+psycho+BA i will have:
* Normal : 70/8
* Laser : 70/8
* Fire : 50/7
* Plasma : 60/7
* Explode : 40/8
* Electrical : 60/6
70dmg resistance....
and APAmk2 resistance:
* Normal : 60/18
* Laser : 90/19
* Fire : 70/16
* Plasma : 60/18
* Explode : 70/20
* Electrical : 75/15
I just think that PA should be craftable or can be gained from some quest...
Crazy:
The trick about the PA is the +3ST it give. But you're right, even that is not so OP (all drugs together give +4 SPECIAL after all). I really think there should be some way to get it: special encounters like gauss (and some other weapons too I hope), big quest, event, some reward for TC control allowing to craft it (though it would still be very expansive, and would need both luck and a long time controlling towns)...
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