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important observation about the game

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Crazy:

--- Quote from: ПЕРЕЦ on May 09, 2011, 08:47:56 AM ---It is stupid!!!!!! Those who now does traps in RТ, they will continue it to do, even if the price on mercs will increase. From an increase of the price (or conditions of performance of a quest) the problem will not disappear!!!!

--- End quote ---

Not if you are limited to one merc.

ПЕРЕЦ:

--- Quote from: Crazy on May 09, 2011, 09:12:17 AM ---Not if you are limited to one merc.

--- End quote ---

Well if one mercenary will be possible only - then it will be excellent!!!
It will be properly and evenly if you really will make it!!

DocAN.:

--- Quote from: Crazy on May 09, 2011, 08:39:12 AM ---Solar said something about respawning mercs, so 50k for cheapest ones sounds pretty OK to me (but you should have to do a quest for that).

--- End quote ---
I forgot to said it in my previous post.
Dont forget that mercs can be lvled up. Each player who will waste some time on lvling, wont use them in stupid grid action.

To Michaelh, i played as merc leader many times, so i know what am i talking about. (Infinity caps=infinity mercs)

Summary:
1. One or Two expensive mercs per player.
2. Obtain mercs by quest.
3. Less automatized actions for mercs.

Michaelh139:
my summary:

1.  Take weapons away from buying mercs.  (Most important change)
2.  less automization except in bases and tents.
3.  Obtain (SOME) mercs by quest.  Who says you couldn't find a guy as gun for hire?
4.  if its really only 1-2 human mercs max they should respawn with you.  And you should be able to store them in your base so you can switch them out for others.  (Base and tent feature only)

aForcefulThrust:
they mentioned having only 1-2 mutants somewhere.... so i'm pretty sure you would be allowed to have more human mercs then that.   Also what about slaves? if you can't have 5 slaves then they will suck sooo bad. I use to do massive mining operations at gecko mine with slaves that were allot of fun and risk.

The numbers are off and could be reworked i'm sure, but a system like this may work.
a max of say 12 slots per character that has the right special/skills to lead the max group size.

dogs = 2 slot each
slaves = 2 slots
human mercs = 3 slots
mutants = 4 slots

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