Other > Closed suggestions

Armorer - Bad xp/cd

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bikkebakke:
Hi hi hi. I'll just go directly to the issue at hand.

Combat armor - 6000 xp - 300 minutes(thats 5 hours) cd

Combat armor mk2 - 1500 xp - 388 minutes, or something like that, cd-

Brotherhood armor - 3000 xp - 460 minutes cd

Well, what im trying to say is that the xp yield for the cd is just bad.. real bad. Would it hurt to increase the xp yield for mk2 and BA a little bit :/  

13 hours - 9k xp for making a BA (i know BA is really good and all but the xp yield for it is just.. bleh)

SO! more xp plixx :/

Mister Dank:
decreasing cool down time > increasing experience

bikkebakke:

--- Quote from: Mister Dank on February 03, 2010, 10:46:28 pm ---decreasing cool down time > increasing experience



--- End quote ---

well, i dont think the cd is a problem, since those are the best armors in the game :/

Solar:
Its a bug that has occurred with the upgrade items, it will hopefully be fixed eventually - but for now theres nothing we can do about it.

vedaras:
i have a suggestion to make a formula about crafting cooldowns and exp gained.

most of items are being crafted from same resources - alloys, metal parts, gunpowder, wood, junk etc. So why not to put it like this:

for example if you create item with 1 alloy, you are getting 20 minutes cooldown and 200 exp.
You craft combat armor, it needs 11 alloy, so from alloy part it is 11x20 minutes cooldown and 11x200 exp. (These numbers are total random of course)

Other materials have their own cooldowns and experience bonus for using them in crafting, and the total sum of exp and cooldown gained per item is the sum of these two things of all materials. Then it WOULD be fair for all professions :>

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