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Unarmed Build
Floodnik:
--- Quote from: vedaras on May 02, 2011, 02:20:15 pm ---Living anatomy is much more than 5 damage every attack
--- End quote ---
What?
And wasting a perk for 20 skillpoints is good?
vedaras:
--- Quote from: Floodnik on May 02, 2011, 02:23:03 pm ---What?
And wasting a perk for 20 skillpoints is good?
--- End quote ---
wasting the perk is taking more criticals for example. Without any perks in current situation you have 80% + 20% * 0.15 = 83% critical hit chance. If you take more critical you score critical just a little over 5% more what will make your critical chance 85% + 15% * 0.15 = 87,25% . This mean that out of 20 hits that were non critical in first place, only 1 will be critical in the second place. What makes this perk useless and living anatomy much more better.
Floodnik:
I don't understand where are you taking your calculations from.
More critical is +5% crit chance. And that's always 5%. You don't do any multiplying or dividing, you add these 5%.
And you don't have 83% critical chance without any perks - you're doing something wrong.
Let me show you all the calculations.
10 Luck, finesse.
The formula is: (60+4*Luck)/100*AimBonus+BaseCriticalChance+OtherEffects, where AimBonus is 60% for eyes, 40% for head, 30% for groin, 30% for arms and 20% for legs.
Base Critical Chance is 10(Luck)+10(finesse)=20.
By "other effects" I mean Haymaker bonus etc.
So let's assume we aim for Eyes:
(60+4*L)/100*60%+20%+15% = 60%+20%+15%=95%
If we had 3x More Criticals(+15%, 35% base crit chance) there would be no change, because 95% is max.
Head is 75%, with 3x More Crit - 90%.
Groin and arms are 65%, with 3x MC - 80%.
Legs are 55%, with 3x MC 70%
Also about Living Anatomy:
+20% would be good when you have 200% Doctor, not when you have 60/80. It just adds 20 skillpoints here and they don't matter at all.
As I said, only 5 damage isn't much of improvement.
vedaras:
True critical hit chance, is calculated like that (if you dont believe me, there is a topic explained by dev Atom http://fodev.net/forum/index.php?topic=1188.msg10637#msg10637 ). Where if you have 10 luck and aim to eyes you get:
60% bonus from aiming + 10 % from 10 luck + then a rolled mystical number, which is 0-9% as a result. So total you get 70-79%, which i rounded to 80%. Then + you hit with haymaker attack which gives you 15% critical chance, the chance is given after the first calculations so it adds up only if we scored non critical hit. So 20% chance of non critical hit, and 15% of that being turned into critical makes it 80% + 20% * 0.15 = 83%. Same with more critical perk calculations i receive 87.25% chance.
Now a basic proportion is used to check differences between these two.
83% - 100%
87.25% - x
And we receive x as 105%. What makes our situation as said before, out of 20 non critical hits with first case, we will now have 1 critical because we took 1 more critical perk.
Gazzz:
--- Quote ---Huh?
Man, I've played so many fucking unarmed builds and disassembled so many weapons you can't imagine.
Why use Piercing Kick and waste Action Points when you already have 90% to crit in the arm(3x more crit, finesse, haymaker) using only 3 Action Points? Did you do ANY maths when creating your build?
And by the way, if you did not know, even if you get a critical you still have to make a good roll on the critical tables. Not every critical is a weapon drop/cripple. Don't tell me you did not know that? Heh Smiley
Also, you can't have 100% crit chance - 95% is max.
--- End quote ---
damn, man, i dont mean that u're bad hth, but my calculations are trully right.
40 % base crit chane hitting in the arms, +10% from fineese.=50% basical without any crit perks and haymakers.
we can get 3 MC. then we'll have 65% + haymaker = 80%. But God damn u can't get 95% in arms without piercing kick. This lost of 15% may cost u a life. Also Using a pirsing kick we have 3!!! more perks, coz we don't need to take 3 MC perks.
PS. of course i know that 95 i s max, but i prefer to write 100%. Dont make me laugh about talking that you have more than 1(sometimes 2 , if player lagging)attack to cripple\disarm , otherwise u'll be dead. Or u like to hide behind the walls all the time? If it's so , you'll better to play a minigunner
--- Quote ---Toughness: Maybe, or maybe not... These times one could say it's a waste of perk.
--- End quote ---
it's a waste of perk fo snipers and sneakers. But 2 toughness for hth is a big advantage. 4 ND resist + 10 %, it can save your life. Anyway its much more usefull than awarness
--- Quote ---wasting the perk is taking more criticals for example
--- End quote ---
+1, it may be usefull for a snipers, nor for hth. Hth can get 95% crit chance without any perks, so taking it 3 times is biggest waste for me.
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