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Unarmed Build
Alessandro:
I'd like to create a unarmed+sneaker or unarmed+crit character...But i dunno where to start...Any build suggestion?
Floodnik:
I would go for maximum crits! So:
5 strenght for Haymaker(+15% critical chance); 6 PE for Better Criticals(must have for any crit build! maybe except bursters); 10 EN for hp and resistance; 1 CH(need explanation?); 1 IN(you don't really need many skill points for hth characters); 8 AG(3 armhits, 2 eyehits); 10 LK.
Traits: Small Frame for the SPECIAL, eventually Finesse for the Ultimate Crippling Troll.
Perks: 3x More Critical, Better Criticals, Lifegiver, Toughness/Awareness, Bonus HtH Attacks.
Skills: Unarmed at 140%(if you wanna fight 30 AC guys though, you would need 160% or so); FA 120%(standard value); Doc 80%(enough to heal your crippled leg).
On the picture:
Variations:
Drugs of course, but for an unarmed build... Nah.
Maybe instead of 10 EN and 8 AG try 8 EN and 10 AG, then instead of 2x More Crits get 2x Action Boys for 12 AP(3 eyehits, 4 armhits). Etc...
Alessandro:
Thanks a lot^^
Gazzz:
--- Quote ---8 AG(3 armhits, 2 eyehits)
--- End quote ---
Did u have any hth 21 lvl? What are u talking about? You have only 1 hit to do a crit in arms to disarm or to cripple, otherwise you'll be dead and actually such a high agility don't needed.
And as for me its much better to put 1 stat point from agi to str to get a Piercing Kick, so u'll have a very powerfull 1 attack with 100% crit chance in arms. Nuka-cola will give u 8 agi to get 9 ap for this attack.
i think this will be much better.
6 6 10 1 1 7 10, traits small frame + finesse ("must have" for ANY HtH build)
perks :
3-toughness
6-toughness
9-better critical
12-livegiver
15-lifegiver
18-bonus HtH attacks
21-stonewall
Unamed have to be 160% not less, not more. 80 fa and 80 doc.
With this build u will have 249 hp, a very good normal damage resists, and less chance to get knockdown. All this will allow u to have a chance of getting close and hit with piercing kick
vedaras:
--- Quote from: Floodnik on May 01, 2011, 07:26:28 pm ---I would go for maximum crits! So:
5 strenght for Haymaker(+15% critical chance); 6 PE for Better Criticals(must have for any crit build! maybe except bursters); 10 EN for hp and resistance; 1 CH(need explanation?); 1 IN(you don't really need many skill points for hth characters); 8 AG(3 armhits, 2 eyehits); 10 LK.
Traits: Small Frame for the SPECIAL, eventually Finesse for the Ultimate Crippling Troll.
Perks: 3x More Critical, Better Criticals, Lifegiver, Toughness/Awareness, Bonus HtH Attacks.
Skills: Unarmed at 140%(if you wanna fight 30 AC guys though, you would need 160% or so); FA 120%(standard value); Doc 80%(enough to heal your crippled leg).
On the picture:
Variations:
Drugs of course, but for an unarmed build... Nah.
Maybe instead of 10 EN and 8 AG try 8 EN and 10 AG, then instead of 2x More Crits get 2x Action Boys for 12 AP(3 eyehits, 4 armhits). Etc...
--- End quote ---
well the special contribution is good in this build i like it but i dont like the perks. Also if i were you i would take good natured trait. The perks i would take would be, 2x toughness, better criticals, gain strength, stonewall, bonus hth attacks and living anatomy. This build has 150% unarmed, 129% fa, and 81% doctor in the end.
This build also has one strong advantage of 10 endurance and stonewall, what makes you almost completely immune to head-eyes criticals yourself (well the damage you still take..) and with 10 luck + haymaker ability the chance of critical hit is more than enough.
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