Seriously, I doubt many people really want to play armor crafter only. And cheaters would find the way around it anyway. Because they always do.
Well there you go, that's our problem. If you want to craft armour, you have to devote your character to crafting armour. Your professions are so demanding as to define your character.The only way to make such a system work is to considerably dilute the demands. I know it sounds like a massive watering down of the RPG system , but it's that or alting. I'd rather every single character has a profession and is able to produce gear instead of just the dedicated base crafters. Even if it means more characters being a Jack of all Trades.........
Any action or inaction in a position of power will always grant you enemies
Well there you go, that's our problem. If you want to craft armour, you have to devote your character to crafting armour. Your professions are so demanding as to define your character.The only way to make such a system work is to considerably dilute the demands. I know it sounds like a massive watering down of the RPG system , but it's that or alting. I'd rather every single character has a profession and is able to produce gear instead of just the dedicated base crafters. Even if it means more characters being a Jack of all Trades.I would suggest that we minimise or completely remove the skill point investment/stat requirements for both professions and crafting. I know, it seems ridiculous that there's all these skills that will never get used - but we have a system that uses them, and the consequence is that everybody just makes alts. Much better to control what people can build by scarcity of blueprints.Even with stuff like mining - make a mining alt so you can carry as much ore as possible. Don't use your main, because he's carrying decent gear and he doesn't have a sledgehammer with him, nor can he carry much, nor does he have the CH to bring mining slaves. So, you use your mining alt. When he's done you use your crafter alt with respectable science to turn that ore into something workable. Great. (I'm prepared to admit I simply despise the mining system)I also realise a crafting rework is on the cards, so these issues may have been completely addressed.
Too arbitrary.Developing professions should actually define a character- because they take a lot of time and effort to learn.Eliminating requirements makes almost every character a combat character.
Developing professions should actually define a character- because they take a lot of time and effort to learn.