Other > Suggestions
About the Alting problem (it not means to eliminate them)
Wichura:
Character's names with numbers look pretty dumb, so does the whole idea. C'mon, Wichura1 teh crafter, Wichura2 teh pwnz0r, Wichura3 teh trololo ?
Game itself encourages player to make alts rather than discourages, or to be precise it doesn't encourage playing with one char only (except your own satisfaction there is no benefits from it). Still having a collection of chars named as above is ... no, hell no.
OskaRus:
That suggestion is total crap as jovanka said. It doesnt bring anything. And I like to give my chars creative and anoying names. Only tent alts are tentalt1-zillion because they are logged only once. :-)
Reiniat:
oh crap, it was the suggestion 2, not the principal, also i do this with it because it dont count, its still in there for new people to understand what we were talking about, but yes is a completely mistake, even my alts have diferent names, i dont know what i was thinking about.
tough im still feeling good for my first idea, and it wont eliminate RPing, RP will survive to everything... this is fonline
Swinglinered:
What about Omniscience?
How would people know whose alt it was?
Listing the alt owner gives information that the character would not have.
Badger:
The way I see the alting problem is that the rewards are too great for making specialised characters. When I say 'alting problem' I mean characters that are specifically designed to assist your 'main', and are not intended to be played with.
I don't think everyone should be good at everything, but I think if you accept alts as inevitable and design the system accordingly you will minimise a lot of the problems they cause. I realise crafting is going to be reworked upon wipe, but I'd say it serves as the best example. The most popular professions require a substantial investment in both science and repair. But your intended build does not incorporate science and repair. What do you do? You don't compromise, you alt.
I understand that's the point in a roleplay game - if you choose a certain path, you miss out on others. It sounds great in theory - player choices mean something. But in practise, they don't. At least not in an MMO. You just get alts.
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