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Jinxed not working on NPCs?

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Ganado:
Jinxed does work with Luck, considering if you have average or high Luck, you cannot critically miss and cripple yourself, but if you have low luck, then crippling yourself is possible.

@ topic: My unarmed jinx player works fine in making most critters critically miss. Not sure about NPC humans though. I don't see why it wouldn't.

RavenousRat:

--- Quote from: Dishonest Abe on April 27, 2011, 06:01:30 PM ---Jinxed does work with Luck, considering if you have average or high Luck, you cannot critically miss and cripple yourself, but if you have low luck, then crippling yourself is possible.

--- End quote ---
It's not Jinxed itself, its what it causes  ;)
LK affects Critical miss, not Jinxed 50% roll which is always 50%.

pipenza:

--- Quote from: Swinglinered on April 27, 2011, 05:19:05 AM ---Good thing I didn't make a sneak-jinxer as a serious character.

--- End quote ---
well, i did!
jinxed sneaker is my main character. that's alot of fun if you don't really mind have your newly crafted weapon destroyed after the very first shot :) but with the plenty of weapon skill and low deterioration my most common is "lost the rest of the ammo" (that's bad for the AR with extended clip). NPC miss critically much less.
but sometimes (and much often than in my regular fallout 2 single-player game w/o jinxed perk) they miss, and they miss bad. like "lost the rest of the ammo and have the weapon dropped and hurt himself and crippled random limb and knocked down and lost his next turn". that's outstanding and covers all my losses from this perk. sorry for me engrish, not a native language
also, i think as i get armor and therefore more AC (never tried the armor before lol), npcs will miss more often and therefore there will be more critical misses from their side and less from mine as my weapon skill raises

Gatling:
This is funny thread. Jinxed is a great trait, and I've used it quite successfully on an hth to farm pve. Was fun, too. Luck effects jinxed, I'll say that. 

Swinglinered:

--- Quote from: pipenza on April 28, 2011, 08:44:57 PM ---well, i did!
jinxed sneaker is my main character. that's alot of fun if you don't really mind have your newly crafted weapon destroyed after the very first shot :) but with the plenty of weapon skill and low deterioration my most common is "lost the rest of the ammo" (that's bad for the AR with extended clip). NPC miss critically much less.
but sometimes (and much often than in my regular fallout 2 single-player game w/o jinxed perk) they miss, and they miss bad. like "lost the rest of the ammo and have the weapon dropped and hurt himself and crippled random limb and knocked down and lost his next turn". that's outstanding and covers all my losses from this perk. sorry for me engrish, not a native language
also, i think as i get armor and therefore more AC (never tried the armor before lol), npcs will miss more often and therefore there will be more critical misses from their side and less from mine as my weapon skill raises

--- End quote ---

That sounds like fun.

I was just hoping that Jinxed would make a "field" that would Jinx everyone in the field.
Imagine hiding in a building during TC/PvP and messing up everybody.

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