Other > Suggestions
Town Control Overhaul / Whole world gets TC
Badger:
--- Quote from: Michaelh139 on April 26, 2011, 02:11:03 AM ---Also, this would give gangs a chance to actually meet each other after battling, sure, they would prolly rage each other but I see some gangs having a good chat with each other. This may be very unfallouty like sounding, see as these enemies who just killed each other are suddenly talking like friends.... But shit, there's too much hate which causes continuous griefing.
--- End quote ---
Wow, I never thought of that, but it makes sense. I like it. There's a safe ground attached to that TC location, and the two are much more closely interlinked. Each town has a safe location and a dangerous location. Meaning that there's plenty of opportunity for post fight smacktalk.
And if you control a town's TC area, it's likely you'll spend time in the nearby town too (like the WWP in Redding). There's a chance people not involved might become familiar with the gangs, as they have a physical presence in the town (even if it isn't strictly their town in the sense it used to be).
Hell, people not part of a gang might get involved in patching people up/selling gear before and after fights. If there's an attempted capture in your local area, it's an incentive to visit the nearby town and see if there's anything you can profit from. The idea of a fight starting and a whole host of wasteland parasites descending upon the town to hawk drugs, guns and slaves appeals to me in a very strange way.
Slaver Snipe:
I don't really do TC so i don't really care one way or another except DO NOT MAKE RENO A GUARDED TOWN. The small gang pvp in reno is fun and amazing, should never be taken away.
JustGreat:
Nice suggestion, I would like to add some of my thoughts as well:
1. The map where the PvP occurs could be some sort of stronghold, like a base of operations, from which the gang "controls" the town. Would be interesting for a gang to siege a stronghold, rather than just fight on some desolate map.
2. The gang is allowed to set a tax that the merchants charge the players, somewhere between 0%-25%. Hopefully, we can see more complex politics, such as players revolting against a gang because they do not want to pay a high tax.
3. Merchants in towns should be more unique in the type of merchandise they sell. For example, you would find merchants selling dynamite only in Redding, while in Modoc they would not have Metal Armor for sale (it is an agricultural town after all).
Eternauta:
I will be honest. I think this idea is better than mine (which is explained in the post mentioned by Badger). Problem is it seems to share some characteristics with Domination Mode, so I don't see your suggestion getting implemented. I do have faith in Domination Mode, which we all know is eventually getting implemented.
In other words, good one, but don't expect it to become a reality. Anyway remember there are some people who are in PvP gangs but share some opinions with players like you :)
Reginmund:
--- Quote from: Eternauta on April 26, 2011, 04:22:11 AM ---I will be honest. I think this idea is better than mine (which is explained in the post mentioned by Badger). Problem is it seems to share some characteristics with Domination Mode, so I don't see your suggestion getting implemented. I do have faith in Domination Mode, which we all know is eventually getting implemented.
In other words, good one, but don't expect it to become a reality. Anyway remember there are some people who are in PvP gangs but share some opinions with players like you :)
--- End quote ---
Domination mode is supposed to be more open and not restricted to player factions but with a limited amount of players that may participate in the control of certain areas (on behalf of an NPC faction??) for benefits etc. TC as i understand will be left with a no restriction to the number of participants as i recall.
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