Other > General Game Discussion
What makes a PvPer Different from a PKer?
falloutdude:
--- Quote from: Keldorn on May 04, 2011, 07:53:13 PM ---If the devs ever want a mature and diverse playerbase then changes will come. Again, the changes coming next era sound interesting and are a step in the right direction.
Someone said this game was lulzy and I couldn't agree more. You cannot have a game with unrestricted PVP and expect folks to act not like complete fucking morons. Human nature dictates that we impose arbitrary rules otherwise everything goes to shit.
--- End quote ---
unrestricted pvp is what makes this game fun and unqiue games where there are only 1-2 places that people can fight is boring you never have to worry about dieing and its just boring. but maybe for newbies there should be another server where players can go to learn the basic stuff of the game for a max of 24 hours playtime just to learn how to play. ;D
Ulrek:
--- Quote from: zuhardu on May 05, 2011, 06:36:17 PM ---And why do you sign your posts, dude? This isn't an AA meeting.
--- End quote ---
It isn't? AA = Assholes Anonymous? how isn't this an AA meeting?
-Ulrek-
Keldorn:
Example: Ever since WoW intergrated the PVP experience server wide, the difference between PVP and PVE has been reduced to almost nothing. The real badasses all go to either battlegrounds or (for the real hardcore) arenas. PVP servers are now only good for one thing only, the TROLOLO experience.
I know, I know, the poor little trollolos lose their oppurtunity to show their 12 year old side, woe be to them.
Killing is great. In WoW, people die all the time and repop. Difference is, atleast in WoW, there is no substantial loss involved. This encourages people to fight MORE OFTEN, because the only thing to lose is ones pride instead of actual, real life time. Contrary to the belief of some, a great many players have real life jobs and can only dedicate so much amount of time to a game. You make folks lose real time and energy and they WILL leave in droves.
The trololos will make the argument that this mechanic draws in more people. I say who? More trolls? Some say the threat of real loss is "exciting". I don't doubt it. However, how exciting is it to grid camp/ambush someone before they even have a chance to react? Or how exciting is it for some folks to create their own "WoW" style safety measures. You know, like in TC where people have many combat alts. So what if someone loses gear, the next alt is decked out and ready for combat. See the correlation? Its essentially a loophole through FLD for folks who spend massive amounts of time in-game (who also get gear the quickest and cheapest way possible). How exciting is it to the gaming experience to use mutie artillery? How exciting can a game be which relies on the afore-mentioned techniques to get anywhere?
FLD would not be so bad if players had some kind of competent PVP system.
You want to talk about drama/maturity? Right back at ya.
PS: Even the devs have stated (althought their actions seem sometimes, the opposite), Trolling/Griefing is not their intent with this game. The whole "wasteland is harsh", is meant for a better RP/gaming experience. The risk versus reward scenario (in my mind/full loot drop), was to encourage the feeling of the wasteland and more PVP battles (not idiot trololo behavior). Again, there is a difference between a legit and equal battle and people who just have to go on the intenet and unleash their suppressed little kid desires.
Badger:
I think the problem with the open PvP in FOnline is that there isn't a forced balance of risk vs. reward. You can destroy someone who doesn't have a chance in hell of killing you.
We've got instakills, we've got knockdowns, we've got the magic ability to see your opponents HP, some players can have 10x the HP of another - yet they're all put on the same playing field. It's like amateur sportsmen versus professionals. It's not going to be fun for anyone because it's just one group shitting on another.
The only meaningful PvP in any game is between two characters or groups that have a chance to defeat one another.
Edit: And like Keldorn, I believe that full loot does encourage a very boring, safe, way of playing. You're scared of losing your gear, so you only start fights you know you can win. Full loot sounds exciting and manly, but it actually means far less PvP fighting takes place because everyone's too big a wimp to risk their super precious gear. Snoooozer.
Ulrek:
--- Quote from: Badger on May 06, 2011, 01:40:23 AM ---Edit: And like Keldorn, I believe that full loot does encourage a very boring, safe, way of playing. You're scared of losing your gear, so you only start fights you know you can win. Full loot sounds exciting and manly, but it actually means far less PvP fighting takes place because everyone's too big a wimp to risk their super precious gear. Snoooozer.
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I think this is why people still play Fallout Tactics with their friends once in a while, who cares if you lose stuff, it's just a deathmatch for teh lulz.
And, while this is a little off topic, i think it's alright, since it's less trollish.
-Ulrek-
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