Other > Suggestions

Another protected town in the north

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Eternauta:

--- Quote from: Wichura on April 26, 2011, 03:30:00 PM ---You remind me myself from like year ago. Same lines about PvP-apes and shit, same rage, pure fury and holy enthusiasm to make game world a better place to live in.

(...)
--- End quote ---

(didn't copy your whole text not because of sarcasm or anything but because I don't want this comment to be a huge wall of text in which only a small part is mine)

You might be right, we'll have to see how my opinions change in the future. I admit it has changed a bit. Anyway, I kinda liked that part of the comment, felt there was a nice attitute in it :) just wanted to say that.

edit: btw I was not raging. I used the capital letters to sarcastically quote Nice_Boat's opinions.


--- Quote ---:>We have trains here (that's what I've heard, never used any) - "lulz trainz everywhere, it's Transport Tycoon!!11". Cars - "zOMFG carmageddon!111". Big guns - "onoz, quake pwnz0rs!!1". Dude, stop. Casinos were in F1 (Gizmo's one), F2 (New Reno's), there is many gambling machines all around. What's wrong with them? Right, there is no use for Gambling skill so far, but I'm patient and wait for some nice implementation. I've never had Gambling alt yet.

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No, no, don't get me wrong. I am not against working casinos and gabling for 2238 in general. I just don't want that to become a very important aspect of the game (which is imo the case in NV, where gambling one of the things that identifies it the most). See, trains and cars are there in 2238 but they don't "define" the game.


--- Quote ---New merc system would cause more 9/10 CH alts added to bases to keep security mercs "on" them. Dunno about PvP fights, more proxies maybe? :>
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Well, what to say,I just certainly hope we never see that again :S

Badger:

--- Quote from: Eternauta on April 26, 2011, 04:47:46 PM ---Well, what to say,I just certainly hope we never see that again :S

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Well we won't if all followers won't attack without being told to. Auto attack mercs seem a bit too useful, and I love followers in general.

avv:

--- Quote from: Kilgore on April 26, 2011, 02:42:16 PM ---It was like that and it didn't work
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Care to be more specific? I know nothing of it but if it didn't work then it only means not killing visitors wasn't encouraged enough.

Kilgore:

--- Quote from: avv on April 26, 2011, 06:04:54 PM ---Care to be more specific? I know nothing of it but if it didn't work then it only means not killing visitors wasn't encouraged enough.

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Lol I wrote about it in earlier post in this thread. An ammount of stuff being traded in the town was transfered to TC box. I can remember all sorts of things appearing there: weapons ammo armors.. it was probably a lot more that what you are suggesting (some small part of caps ammount per deal) but it didn't encourage us to stop killing anybody. Also, the fact that people were being repeatedly killed in towns captured by us (BBS in that time), didn't discourage them from coming back there. It was like that throughout whole 2nd session, which is considered by many as the most interesting one, with a lot of people playing the game. You could go to any northern town and at any given time there was somebody to meet/shoot/talk to/kill bla bla. Also, there were multiple attempts to make towns player-driven, by Orphans in Den, VSB in Modoc, Regulators in Klamath.

avv:

--- Quote from: Kilgore on April 26, 2011, 06:37:33 PM ---Lol I wrote about it in earlier post in this thread. An ammount of stuff being traded in the town was transfered to TC box. I can remember all sorts of things appearing there: weapons ammo armors.. it was probably a lot more that what you are suggesting (some small part of caps ammount per deal) but it didn't encourage us to stop killing anybody. Also, the fact that people were being repeatedly killed in towns captured by us (BBS in that time), didn't discourage them from coming back there. It was like that throughout whole 2nd session, which is considered by many as the most interesting one, with a lot of people playing the game. You could go to any northern town and at any given time there was somebody to meet/shoot/talk to/kill bla bla. Also, there were multiple attempts to make towns player-driven, by Orphans in Den, VSB in Modoc, Regulators in Klamath.
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Still not encouraged enough. Since the town controlling players had enough stuff already, they might aswell shoot the visitors for lulz since it's all the same whether or not they get some crap in the tc box. Player never really needed anything, so they just did what they wanted. Besides, those visitors could be scouts, pks and whatever harmdoers that were more dangerous back in those days since there was no militia.

The fact is that mechanics simply don't favour upholding a society.

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