Other > Suggestions

Cover system

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Cocain:
i was thnking it would be a nice touch to the game the implementation of a cover system. making the game more strategic than it is

my idea is simple.. when player is behind a pile of rocks, trees, trash cans, cars, etc they get a dr bonus wich would be diferent for each object.. the bigger the better the bonus

to counter cover system some weapons would have extra damage against cover like zooka/nades/flamer

also sneak bonus when player is on tall grass/middle of crops

imo it would improve the gameplay alot and skill would be the more important than armor/weapon

theres already a similiar idea implemented that gives sneak bonus.. so it should be relatively easy to make the same for dr bonus

Solar:
I've already asked for this to be done. Apparently it is not as easy as just hijacking the sneak mechanic - but hopefully it gets done at some point.

It wouldn't be a DR bonus, it would give them a fixed AC (you're harder to hit in cover).

Cocain:
ah nice

that should work aswell

Michaelh139:
YYYYYyaaaaayyyyyy.  I suggested this when I first came to FOnline. like... 2 years go?  :P

And it's finally being created!  Hallelujah.  :D

RavenousRat:

--- Quote from: Solar on April 21, 2011, 09:50:58 AM ---It wouldn't be a DR bonus, it would give them a fixed AC (you're harder to hit in cover).

--- End quote ---
Also would be nice if that AC bonus will be dependant on your Science skill, since using cover requires math and geometry knowledge.

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