Other > Closed suggestions
Fallout Tactics Sprite Format
Janusz2238:
Forehead,
Recently FOnline has the ability to use the sprites from the FT. Fallout Tactics interesting feature was that you could color the characters (http://www.fonline.ru/forum/showthread.php?t=20372) - what we are now able to FOnline.
What it gives you options? You can set the color:
-Hair
-Skin
-Armor.
Until now, various colors, BA, or Vault Bridal required painstaking work and create new sprites. Now just one set of sprites and you can freely manipulate the colors. This means that:
- One of a flip, you can set any color of the carapace and having a whole set of animation
- Set any color hair, you can play, for example, red-haired girl holding all the animations
- Change the color of their skin, or the Negro in the red shirt could be white, or Chinese, and not be in a red shirt, and for example, green or blue
For me, it gives an incredible opportunity. Until now we have hope in 3D. Implementation of the possibility of coloring the engine FOnline sprites, makes it the only advantage of 3D is the ability to facilitate the creation of entirely new armor.
As for the title conversions, I do not know how it looks in practice. My intellectual capabilities on serving end notebook, all graphics programs are complicated for me:)
That's right, not just coloring dorobi additional animation (which is rather obvious.) But that makes the colors and having all the character animation is also a colorized form has them. JumpSuity of NMA, unfortunately do not have all the animation.
As for technikalia, then from what I see, it is not difficult and rather tedious. In the FT as a single frame consists of four layers (parts of the image). Layers are drawn in the order of 1, 2, 3, 4
Layer 1 (l1.bmp) - part of the joint, which in the FT was not colored. FOnline enables its coloring;Layer 2 (l2.bmp) - skin;Layer 3 (l3.bmp) - hair;- Layer 4 (l4bmp) - armor;
So the "conversion" to the format criterów FT, you would have to cut characters from the F2 in a graphics program. Work a lot, but an additional advantage, who yesterday did not come to my mind, is that through this in one fell swoop, you can do critery in three versions: standard, long hair, bald (by moving only one layer).
I found an interesting program that allows batch processing (ie, to automate importing layers) - "Sprite Creator". You can find it on page http://jarekfall.cba.pl/ recommend to read the Readme.
Haterade:
too much work again, just wait for 3D models...
RavenousRat:
--- Quote from: Haterade on April 20, 2011, 11:08:01 pm ---too much work again, just wait for 3D models...
--- End quote ---
But it's 2D! 2D > 3D, the only reason of 3D is "mimimimi 345723962780346583472083 frames is so much! I can't draw them because I'll have mental disfunction and my fingers will explode and my mouse will be broken!", so it's great idea.
Edit:
Actually the only problem in 2D drawing (I can't remember what I used) is you export frames, then changing them with (in my case) paint, and then importing back, they will be... on other positions and you'll need to fix every frame with your hands, for example you only changed hairs, then saved, then imported back, it'll be replaced a bit on few pixels in some direction, and you have to move that frame to up or to bottom or left or right on few pixels and then check it again if everything is ok. 80% of time in frame creating taking that useless thing which, I think, can be triggered in program code, like take bottom-right pixel of frame when exporing it and save its position, then you may change that frame, and when you import it back it'll use bottom-right pixel to co-ordinate where to put that frame, so it'll be on the same position, not on some random position. This way frame creating will be like x5 times faster and easier and less affect my brain and nerves.
Floodnik:
--- Quote from: Janusz2238 on April 20, 2011, 10:57:06 pm ---So the "conversion" to the format criterów FT,
--- End quote ---
! Smells like a translator.
Michaelh139:
2D will always be better for the eyes, so yes, please.
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