Other > General Game Discussion
The Mercenary Thread!
Badger:
I've got mixed feelings about mercs. I like them, but I don't like the fact that they exist as very expensive, one off protection. They're not something you keep with you for when you bum around the wastes, but instead they're instant purchasable fight winners. And as Jovanka pointed out, very easily lost. They're toys for the rich kids, and the ones that aren't will die pretty quickly (poor old dog mercs).
I guess I'd prefer all followers to be a permanent part of how you play, as you level them up, equip them and they respawn alongside you. I'd prefer it if every player was using all their available companion slots most of the time. Although I do think being able to have five followers in tow is too much for a PvP game. One, two or maybe three seems a lot more sane.
Solar:
Then you should like post wipe.
Haraldx:
--- Quote from: Solar on April 17, 2011, 02:35:12 PM ---Then you should like post wipe.
--- End quote ---
Oh god, now all the GMs and developers are talking about wipe!
Ulrek:
I think the main problem with mercs is the fact that they can use rocket launchers. as far as PvP goes. that's the best long ranged squad you can get. since they just bombard the enemy.
A fight where LSW mercs are running around shooting people and being smart about it is still tough, but you can still just shoot them from close range easily. same with plasma mercs.
But all and all. i think slaves and mercs are an important feature, since they can be used to guard bases. and act like the companions you could get in fallout 1&2. so that CH builds are viable.
The only extreme nerf i would consider for them. is making a custom set of sprite packages. where the rocket launcher sprite is removed. rather then them using the normal player sprites, they use the custom non-launcher sprite.
-Ulrek-
SIGISMUND:
We are better of wouthout mutants I hope they newer return it was a stupid idea in the first place to insert mutant mercs.
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