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The Mercenary Thread!

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Johnnybravo:

--- Quote ---Yes, one player against one player with 5 mercenaries has little chance, but shouldn't he? He wasn't the one who spent 30 - 400k on them and he isn't the one who risks losing whole "investment" with one bad move. And he isn't the one who is a lot weaker without them because he needs extra 5-8 SPECIAL points.
--- End quote ---
This is why it needs to be changed ASAP, everyone things it is so righteous to spend thousands on stuff that gives absolute advantage.

Swinglinered:
Perhaps a tradeoff for limiting merc numbers is to make better commands available with high CHA/Speech.

Also, give dogs Swift Learner (doubled if handler has Animal Friend perk- put it in), have more dog options, and maybe have a merc that is a dog handler.
That one maybe should take up 2 merc slots, since he has his own mercs.

I want to be able to independently target dogs in combat.

Suupah:
Suck a brahmin tit

A concerned wastelander:
Interesting feature, but so exploitable. Grids/spawns without previews camping and setting mercs to shoot anyone on sight. Poping from world map with mercs (mutants with RL) killing one or 2 player and leaving before ennemy can kill mercs, since mercs dont have combat timers of there own so they can leave even when attacked if leader dont have is combat timer on.

It was an interesting idea back when some players decided to put plenty of mercs in Gecko mine, claiming it as is own. But the way it worked was less interesting, anyone spawning would have is Fonline freeze, and would need to log off and back fast enough to survive the mercs attacks and then kill them or manage to run away, there was like 30-40 of them, so you were likely to be dead before loading was complete anyway.

JovankaB:

--- Quote from: Johnnybravo on April 17, 2011, 08:42:30 PM ---This is why it needs to be changed ASAP, everyone things it is so righteous to spend thousands on stuff that gives absolute advantage.
--- End quote ---

As far as I know, everyone started this game with level 1 character and some junk in his/her pocket. If someone has advantage, he/she had to work for it. It's not Quake to play 20 minute matches with perfectly equal chances. At least not yet. But yea, rocket mercenaries are too powerful, they should have combat timeouts and so on to prevent obvious abuse.

The discussion is pointless anyway because we don't know about the changes after wipe and it seems like they were made already. :P

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