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Critting Grenadier build

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vedaras:

--- Quote from: pistacja on April 13, 2011, 06:06:10 pm ---I've never seen a grenade score a critical hit, are you sure that's even possible? 

--- End quote ---

jup i have scored many of those.

Lehytek: better critical was adviced by devs after tests not to take if you dont aim :>

Also for grenadier i think living anatomy is one of the best perk, since it adds +5 dmg for whole area of explosion not only to target.

Crazy:

--- Quote from: lehytek on April 13, 2011, 05:52:46 pm ---Throwing knives have min ST 3, nades have 4. Why then can I throw them at a distance of 16 and 12 respectively?

--- End quote ---

It's the ST needed to handle it properly (and don't have tohit malus), but throwing max range is ST*3 (in the limit of the range allowed for the weapon). So with 4ST and throwing knives, you throw at 12 hex, with 5ST at 15 hex, and 6ST 16hex.

_Youkai_:
I don't think that +5 dmg is important for non burster.

Crazy:

--- Quote from: _Youkai_ on April 13, 2011, 07:21:36 pm ---I don't think that +5 dmg is important for non burster.

--- End quote ---

It's important only for non burster, it's +5dmg on whole burst, not each bullet...

_Youkai_:
So it's not important for anyone.  :P

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