Other > General Game Discussion
So much hate for PKers
Trokanis:
The problem with Griefers and PK'rs is that they walk in the 'ENDLESS' gray area of this game. They send bluesuits and lowbies out, and have some cranked up combat/drug build floating too, if the lowbies drop into an encounter with other people they go 'peace' then radio, saying found some fodder. Next thing you know you're being eaten by a LSW. So that brings the wasteland to the point of Shoot first or Die. Some people who play this game don't want to be unprovoked pk'rs. But it becomes no choice, so then because of others you end up shooting everyone that you mean thus ruining someone's day who may have truly been some lowbie trying to make their way. It's not Circle Logic, it's Circle of Terrorism.
The harshness of the wasteland does have it's draw. But in a G A M E, there has to be some form of ACTUAL limits. The combination of NO safe place, full loot drop, and pocket lint stealing fools, overshadows the quests, exploring, and scaving. Your time in game becomes, can you make it to town, then through town to buy/make/trade/sell/talk before getting pinned by shop shooters, picked by thieves, or gang raped by a bunch of LoLz seaking Pk'rs camping around the area. At that point it's not an adrenalin filled trek through the wastes, it's a overstressed Running spree til you either make the exit-grid and log out, or you get jumped lose everything you just worked for and log out. Pretty much still ends the same way... 'Log Out'
Swinglinered:
Implement Karma, and Posses (too much PK in an area, and/or NPC killing in towns, and extra patrols are mounted as a dragnet for offenders).
Also, Wanted Posters/bounties set not just by players, but by NPC factions.
ofc people would just make a rotating network of griefers- have them make tents with each other near towns far away from each other, then swap operating areas when it gets hot.
yoz:
--- Quote from: Swinglinered on April 22, 2011, 07:32:38 AM ---Implement Karma, and Posses (too much PK in an area, and/or NPC killing in towns, and extra patrols are mounted as a dragnet for offenders).
Also, Wanted Posters/bounties set not just by players, but by NPC factions.
ofc people would just make a rotating network of griefers- have them make tents with each other near towns far away from each other, then swap operating areas when it gets hot.
--- End quote ---
The coloring system took care of some of that. It was a good feature.
Who Killed Bambi:
woop!
Trokanis:
The Karma system add may not be such a bad idea, but as seen by the replies to my post in suggestions, which relates somewhat to this topic. No one want's to do it. I would love to see someone who steals/kills in a town suffer rep loss and have to wait it out, much in the same fashion as people who join NPC factions and have to wait til things get abck to -200/+200. Same goes for people camping bluesuits and other lowbies in the wastes, especially if the lowbies and such are in an npc faction. Maybe not as much a drastic drop in rep for kills in the wasteland but something.
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