Other > Gang Issues
have you been killed by wwp for no reason?
Stration:
--- Quote from: headshot on April 11, 2011, 08:48:42 am ---Not excatly.
--- End quote ---
'Replacing' militia = abusing game mechanics = the exact opposite of RP.
Can you imagine this happening in real life? You take over a town and ask some of the citizens to protect it, then kill the ones you consider too weak? I don't think so, Tim. You're nothing but a bunch of munchkins, pure and simple.
Frankly, I'm growing weary of more and more of all that WWP-related spam. Imagine what would happen if *every* PK advertised his trap(s) so persistently, and take a hike.
Andr3aZ:
--- Quote from: Stration on April 11, 2011, 09:34:24 am ---'Replacing' militia = abusing game mechanics = the exact opposite of RP.
Can you imagine this happening in real life? You take over a town and ask some of the citizens to protect it, then kill the ones you consider too weak? I don't think so, Tim. You're nothing but a bunch of munchkins, pure and simple.
--- End quote ---
lol RP. lol realism.
--- Quote from: Stration on April 11, 2011, 09:34:24 am ---Frankly, I'm growing weary of more and more of all that WWP-related spam. Imagine what would happen if *every* PK advertised his trap(s) so persistently, and take a hike.
--- End quote ---
Threads and spam made by non-WWP. What do you expect? They jelly and mad :D
Michaelh139:
--- Quote from: avv on April 10, 2011, 11:58:07 am ---When wwp members go to reno/tc, it's their personal activity and has nothing to do with what we do in Redding.
--- End quote ---
--- Quote from: avv on April 09, 2011, 10:31:17 am ---Wrong. We have a ruleset for troubblemaker gang members who haven't caused troubble in Redding. If such player wants to enter, he has four choices:
1. The guy leaves his previous gang
2. His gang makes a truce with wwp and refunds all (an astronomical ammount of) material losses they have caused to us.
3. He doesn't enter the town.
4. If there's very good reasoning why he should be allowed in, it can be discussed.
Reasoning behind this is that the player might very likely use our goodwill to gather information about our most active guards and public ongoings. Another reason is to show that players can't just do whatever they want. Their actions and choices have consequences.
--- End quote ---
Your "law" is hypocritical.
Andr3aZ:
--- Quote from: Michaelh139 on April 11, 2011, 12:42:36 pm ---
Your "law" is hypocritical.
--- End quote ---
why that? WWP runs redding including safety to a certain degree. You come to redding you obey or make trouble, your choice.
If WWP Member go elsewhere they do the same. As for example if WWP would visit BH under BHH control and active town safety WWP would obey their laws too and try to diplomate. If they go to Reno they can have fun like everybody else because there are no rules/lawkeepers.
We care about redding and are not going to visit every unguarded city, throw around flowers and tell hubertus he should not kill that poor bluesuit.
Michaelh139:
--- Quote from: Andr3aZ on April 11, 2011, 12:50:27 pm ---why that? WWP runs redding including safety to a certain degree. You come to redding you obey or make trouble, your choice.
If WWP Member go elsewhere they do the same. As for example if WWP would visit BH under BHH control and active town safety WWP would obey their laws too and try to diplomate. If they go to Reno they can have fun like everybody else because there are no rules/lawkeepers.
We care about redding and are not going to visit every unguarded city, throw around flowers and tell hubertus he should not kill that poor bluesuit.
--- End quote ---
wwp members can apparently go anywhere and do whatever they want as long as its not "crimes" while inside redding. Not that it matters because they do this anyway.
yet people not in the gang apparently can be killed without warning or reason in redding. It doesn't make any sense. Unless your a pk.
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