Other > Suggestions
No -PE for Weak Healing Powder
Badger:
I think it would be nice if the most basic craftable healing item in the game was useful as a healing item.
I suggest it heals between 4-6 points of damage, without the -1 PE penalty. It'll still be weak enough so that most players won't touch it, but still potent enough for a low level player to consider using it on himself rather than selling it. I think the PE penalty discourages anyone from ever using it. It certainly does for me.
Plus, there's the economic aspect. Players are actually using consumable items rather than trading them in for caps.
Reginmund:
It would certainly make it more of a usable item but the PE penalty existed in FO2 did it not?
How about increasing the cost to craft to say 2 of the same root or flower instead of just 1? It will be usable but takes more of just root or flower alone to be a viable healing agent as regular healing powder makes use of a mixture of both ingredients which increases potency much better than the healing effects of one ingredient on its own.
Johnnybravo:
Or just make it shorter... In FO2 you couldve just use sleep/wait function.
cannotspace:
--- Quote from: Reginmund on April 05, 2011, 01:59:58 AM ---It would certainly make it more of a usable item but the PE penalty existed in FO2 did it not?
--- End quote ---
Yes, and so was the gauss rifle, the power armor, jet antidote,
It's fonline, not FO2, it doesn't have to 100% the same
Ulrek:
Is fallout 2 there was no weak healing powder, only normal healing powder, which gave a -1 to PE.
Really, if anything they should at least make the -1 not stack, so you can heal, but only lose one point of PE. at the very least.
-Ulrek-
Navigation
[0] Message Index
[#] Next page
Go to full version