Other > Suggestions

Scrap Junktown 'Opening Hours'

<< < (2/3) > >>

Lexx:
The gate in Junktown will remain, just the guards-kill-you triggers are changed and there are more ways to get able to enter the city in the night (such as a higher reputation with Junktown). This will make it easier in general.

pistacja:
How about sneak? Or a back door you can lockpick? We got these unused skills you know... If there would be a use for speach then maybe one could talk his way in?

Crazy:

--- Quote from: pistacja on March 31, 2011, 10:05:06 AM ---How about sneak? Or a back door you can lockpick? We got these unused skills you know... If there would be a use for speach then maybe one could talk his way in?

--- End quote ---

Good ideas!
What about a paying guard to be able to enter at night too?

Haraldx:
Those 2 posts above = great ideas! Want this :)

Swinglinered:
There should be more day-night cycle activity, not less.

Streamlining complexity just reduces the game to a smaller set of variables, which removes the skill advantage of patient strategic planners vs twitchers.

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