fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 04:36:25 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Skills and Turn-Based Combat  (Read 1343 times)

headshot

  • Killian
  • Offline
Skills and Turn-Based Combat
« on: March 30, 2011, 11:02:06 am »

In turn based combat mode, the crippling build will win always over the small gun and big gun bursting builds. Now, when the arms are crippled typical big gunner can't do nothing more that "OMG! Run to the Hills!" . So my suggestion is to make at least Doctor skill available to use in turn-based combat to give two handed weapon using builds a chance against cripples. Using Doctor skill could cost 6 Action Points.
Logged

vedaras

  • King of the wasteland
  • Offline
Re: Skills and Turn-Based Combat
« Reply #1 on: March 30, 2011, 12:23:40 pm »

i think better would be to return fast shot trait, increase big gun stats to those they had in f2 :>
Re: Skills and Turn-Based Combat
« Reply #2 on: March 30, 2011, 12:33:09 pm »

If we could use Doctor skill in Turn Based, why not First Aid aswell?
Now think about those loooooooong TB encounters...

Some things are made for Turn Based, this is not one of them.
Logged
Everything must change.

headshot

  • Killian
  • Offline
Re: Skills and Turn-Based Combat
« Reply #3 on: March 30, 2011, 12:42:02 pm »

Why not First Aid?
Due to fact, that turn based fights are usually longer than real time ones Stimpaks couldn't  be so useful.
Logged
Re: Skills and Turn-Based Combat
« Reply #4 on: March 30, 2011, 01:01:07 pm »

But when you have long TB encounters, you can use it every turn. (with high skill ofc)
But really, it would depend on how long the enc is and what your skill is.
In Real Time, it just depends on your skill.
Logged
Everything must change.

vedaras

  • King of the wasteland
  • Offline
Re: Skills and Turn-Based Combat
« Reply #5 on: March 30, 2011, 01:21:17 pm »

emguys you should know that before you could use these in turn based combat, but the problem is that, some turn based fights were big enough to make players being able to use both doc and fa everyturn they get. It was removed cause of that and i dont think it will return.

Solar

  • Rotator
  • Offline
Re: Skills and Turn-Based Combat
« Reply #6 on: March 30, 2011, 01:23:06 pm »

It will return, it just needs a work around so that the timeout goes down based upon the turns taken and not the time. We are just in the middle of doing a thousand and one things for the wipe and this will have to wait.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Pages: [1]
 

Page created in 0.088 seconds with 22 queries.