Other > General Game Discussion
Thanks to a spiffingly acurate ingame Jet description...
Andr3aZ:
Well, one last thing said: you can counter the addiction to jet by takin nuka cola (if you got the right Agility for it). Because Jet Addiction only gives a -1 maxAP penality after the sideeffects wore off.
I'm a nuka cola drinker now, thats how i can live a sober life without jet. *thumbs up in camera*
Dirk55:
--- Quote from: Solar on March 29, 2011, 01:20:58 PM ---You seem to be having trouble going. Allow me to help.
If you bother coming back after the 7 days holiday your ungreatfulness has earnt you, you would be advised to revise your attiude. We are not here to service you, you are allowed to join in our free time project. Can't understand the difference? Don't come back.
--- End quote ---
Ungrateful? Wait a minute, did you just say working my ass to make decent characters to join in your freetime project (as much yours as mine tbh) and contribute every day for the past month to make it a fun and engaging place to be for myself and others, is ungrateful? Im sorry but after weeks of being shat on by vets to reach a point of being barely accepted ingame, Im being told of my childish impatience and ungratefulness...
Logic fail much?
No sir, or miss, you also seem to forget how much of their free time people devote to playing your project every day also. Whereas one minor misinformed mistake on their part, partly caused by your own ingame fallacies, should not ammount to personal calls for bans or plain inconsiderate laughter at their expense. Especially since the project being beta still, community leaders ought to respond and adress clearly stated problems instead:
In the case of Jet, your ingame description was vague and far removed from any factual info on its highly influencial effects that would've detered or encouraged my character from using it.
So yes the least you could do next time before pulling the banhammer, is to stick that on your "bugs to fix" list, retarct from calling hardworking members ungrateful, and stop assuming that because it's good old Fallout 2 every player should already be familiar with all ingame items.
/Rant off, and also very much hoping a change of attitude from you.
Have a nice day.
Lexx:
It's not a bug, it never was. Jet addiction lasts forever since Fallout 2 and an antidote for it is like a power armor.
Beside this, I've added some hints to the item description now. Stop crying.
Vaimortal:
Stop flaming man , when i was creating my latest Big Gun char i realized it was screwed in 18 lvl because i didn't have 6 pe for bonus rate of fire :)
I bet your build was bad anyway so you'd have to level a new char if you want to be more efficient.
Dirk55:
--- Quote from: Lexx on March 29, 2011, 03:30:50 PM ---It's not a bug, it never was. Jet addiction lasts forever since Fallout 2 and an antidote for it is like a power armor.
Beside this, I've added some hints to the item description now. Stop crying.
--- End quote ---
"Jet is a powerful metamphetamine that stimulates the central nervous system. The initial euphoric rush rarely lasts more than a few minutes, but during that time the user is filled with a rush of energy and strength."
(ingame description)
Hints to permanent effect? Where?
Also:
"Immediate: +2 to Maximum Action Points,-1 to Charisma -2 to Strength, -15% to DR"
(wiki stats)
"Jet was created by Myron, a young scientist working for the Mordinos family, in the New Reno stables. Jet became quickly a cheap and popular drug, spreading to other towns like Redding thanks to the Mordinos contacts all over the wasteland. Because it has a 100% chance of addiction, once you've consumed a jet dose, you're in the business."
(Wiki description)
...
And no Im not remaking my char for something this stupid that could've easily been avoided if the appropriate text was in.
It's entirely up to GM's to take responsibility at this point.
I've no reason to waste a single hour of my time for it, whereas they clearly do.
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