Other > Suggestions

"Hiring NPCs".

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Ulrek:
Alright, the idea is pretty simple.

Rather than just enslaving the followers you want, you could give a homesteader 1000-2000 caps and they'd join you under the name "mercenary" if you have enough speech skill.

-Ulrek-

Badger:
Or just a speech roll. I had a similar idea way back when, separating the world of mercs and followers. Mercs being way more effective in combat, to justify their existence.


--- Quote from: Badger on October 06, 2010, 02:36:20 PM ---I think this should be the difference between mercs and sexy new F2 style companions that I propose. You can buy Mercs, but they're just hired guns. You die, they leave. The alternative is to recruit Followers in bars - through some kind of technological wizardry they're always within a level or two of you.

You recruit them with a speech roll and they come with you for free. They're not as good as mercs, but they also don't cost anything. Mercs are hired guns, these guys are just travellers who know which end the bullets come out. They can't be told to guard anywhere, nor can they be told to follow anyone else. So Mercs are still preferable in a lot of cases, but Followers are intended to actually follow you around the wastes without you having to worry about how much money you lose if they die.

If you want to go further and add interesting long-term gameplay you'll also allow Followers to respawn after death and level up, so both you and your companions become more skilled as time goes on.

--- End quote ---

Ulrek:

--- Quote from: Badger on March 29, 2011, 01:47:10 AM ---Or just a speech roll. I had a similar idea way back when, separating the world of mercs and followers. Mercs being way more effective in combat, to justify their existence.


--- End quote ---

Well, the idea was just to copy the slavery system, but change the item/skill used in it, rather than using rope, you use caps.

And unless it would overwrite something else, from what i understand you'd be able to copy the system, and save time that way. which is why i suggested this, since it'd be easier for the dev's to do in a shorter amount of time.

-Ulrek-

runboy93:
This idea would work at New Reno (or i think so..)
There is many of those drug-dealers who maybe need better source of money.

Solar:

--- Quote ---The alternative is to recruit Followers in bars
--- End quote ---



--- Quote ---If you want to go further and add interesting long-term gameplay you'll also allow Followers to respawn after death and level up, so both you and your companions become more skilled as time goes on.
--- End quote ---

This is an example of how an old suggestion can get filed away, cut up and reused later as part of a larger system.  ;)

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