Other > General Game Discussion
Wasteland is NOT harsh.
lehytek:
--- Quote from: RavenousRat on March 29, 2011, 12:55:41 AM ---Oh come, don't try to avoid it, you're already spoted, better say something in return, something that will atleast a bit offend me, this going to be deleted anyway.
--- End quote ---
I would normally come up with a response addressing the issues you've raised, but I need to admire the fact that this is a cool story bro.
Keldorn:
Who says one must be PVP happy to get rich?
One cannot get rich by crafting alone has many reasons.
1. People would rather alt their equipment than trust people. Keep in mind this game specifically mentions that trusting folks is a bad idea.
2. People would rather go to battle with easily farmed NPC weapons.
3. The crafting system is flawed. 5 hours for BA is ridiculous. Its much easier to camp T-Rays (or anywehere), and increase your gains ten fold.
Simply makes more sense to get things from killing others.
Next era is supposed to usher in a whole bunch of changes from lowering or eliminating cooldowns to make the crafting/robbing ratio more even. Tier 3 gear is supposed to be only available in limited quantities. Crafting tier3 is supposed to be much harder and only earnable by both violent and non-violent methods. Crafting is supposed to be seperate from combat so I am expecting a WoW type professions approach. Hopefully auction houses will be implemented to encourage player to player trading without folks getting shafted (already hears the moaning from the fuck with you for da lulz crowd).
Old players got bored when they ran out of carebears and noobs to kill. With only a PVP minded population, game stagnates.
Wolffik:
Guys imagine fallout online world where there is not only "pure combat alt" or "pure crafter alt". System where switching between alts is 6 hours and where people MUST cooperate with each other to reach something. Hundred of "semi crafting, semi combat" build. Every character is different. That would be too beautiful.
Badger:
--- Quote from: Keldorn on March 29, 2011, 01:45:27 AM ---Maybe implementation of a more complex system economics through auction houses instead of "shoot in eyes".
--- End quote ---
You name it, I've suggested it.
I think the only way to discourage alts is to accept them. If someone is that determined to make a crafter alt, they will no matter how many arbitrary barriers you put in his way. Instead, you encourage people to craft with their main.
The current system doesn't encourage this - you need to level up two non-combat skills to craft Small Guns, for example. If crafting certain items was tied to one non-combat skill, say Repair for Small Guns, Science for Energy Weapons, etc. your average joe would be a lot more likely to take a profession and start crafting stuff that isn't BBs and 10mm pistols. Same goes for the stat requirements - I have no idea why they're there, particularly when they can be circumvented by drugs. It just encourages alting.
Wolffik:
You are not right Keldorn. People still will build 1ch pure pvp chars, with this difference that their alt will be easier to craft items for main-pvp-character. And IS matter how many arbitrary barriers we put. Now, there is less than 10 minutes between switching alts. Let's make it 6 hour. Do you think people will still use few alts ? I don't think so. And what if we make system that player can have ONLY 1 character ? Do you think people will still use specialized alts ? I don't think so ;)
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