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Wasteland is harsh!

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Amrok:

--- Quote from: OskaRus on March 29, 2011, 09:48:10 AM ---And dont try to lie to yourself, we all play this game because we wat to kill people and not go to jail. xD

--- End quote ---
Well, useless to recall that we dont have the same game approach.
But here is not the problem, as it still in the game universe.

The problem is only when some player fun is only to busy other. Speaking here about player, and not character.
It breaks all the game sense.

avv:
Players can do whatever they want as long as there's consequences. It might seem that pks don't get consequences from their wrongdoings, but if you look at the town control list the dominating factions are anti-pk. Players who don't dedicate their life making it harder for others.
Pk-gangs happen to make more enemies than friends and it eventually backfires. Doesn't help the lonely nuub too much, however.

Another point of view could be mechanics vs player-driven justice. In ncr any evil bastard can walk around if he keeps the rep at bay. In Redding the players will remember you and what you did, they spread the word and soon he's shot on sight. Selling crap to shops or first aiding npcs won't protect you, only true apology. And even then there's still suspicion among the people who you wronged, these are true consequences. Downside is human error and the fact that mechanics don't support player-driven justice.

Badger:

--- Quote from: avv on March 29, 2011, 10:33:31 AM ---Players can do whatever they want as long as there's consequences.

--- End quote ---

I can't think of a good way of adding consequences without interfering with TC. We can't have militia gunning down psychopaths because they can't differentiate between murder and a raid. I don't give a shit about TC, and would much rather see Domination totally replace it, but I can understand why people don't want it interfered with.

I'd like some kind of worldwide reputation thing - like the 'Bezerker' from the originals. But again, you have no way of differentiating between self defense and cold blooded murder.

avv:

--- Quote from: Badger on March 29, 2011, 04:12:56 PM ---I can't think of a good way of adding consequences without interfering with TC. We can't have militia gunning down psychopaths because they can't differentiate between murder and a raid. I don't give a shit about TC, and would much rather see Domination totally replace it, but I can understand why people don't want it interfered with.
--- End quote ---

It's not that much of about tc but knowing who's who.


--- Quote from: Badger on March 29, 2011, 04:12:56 PM ---I'd like some kind of worldwide reputation thing - like the 'Bezerker' from the originals. But again, you have no way of differentiating between self defense and cold blooded murder.
--- End quote ---

Mechanics will always be abused, that's so clear there's not even need to explain why. Players themselves are best law upholders, but also the worst. We're pretty succesful in Redding when it comes to finding out who's naughty and who's not.

Theryon:

--- Quote from: Badger on March 29, 2011, 04:12:56 PM ---I'd like some kind of worldwide reputation thing - like the 'Bezerker' from the originals.

--- End quote ---

Achievements wold make the game more interesting and based on those achievements some karma perks wold go a long way towards gameplay.

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