Other > Suggestions

Swing & Thrust

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pistacja:
Most (some?) melee weapon have two attack modes: swing and thrust... but both of them work the same (well apart from the different animations).

I have two suggestions:
1. Remove that.
It's just a clickfeast, no point in having useless options.

2. Make them different.
A thrust attack can penetrate armour better. It can have either a penetrate perk or work just as AP ammo, trading base damage for reducing opponents DR. It could also trade to hit chance for critical chance.
A swing attack can be more lethal, but is easer to block. It can cause more damage to unarmoured targets like (J)HP ammo or it could cause more knockdowns but reducing chance for a critical hit... or just do more damage at extra AP cost.

 

Haraldx:
Isn't it already like that?

Sarakin:

--- Quote from: Haraldx on March 27, 2011, 01:49:56 PM ---Isn't it already like that?

--- End quote ---
No

And I believe, this was already suggested and should be definitely like that

Solar:
Yes, there is some vague intention to do this eventually. But its like increasing the weapon modification options - has to wait for all the more important things to be done first.

Badger:
Or keep one attack and make the other THROW.

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