How many alts you will create in a row? They'll be killed on sight after 6 fails (may be less - need balancing)
Ridiculous suggestion as it means no entering what so ever after a few times.
Ever thought about the fact that thieves might have some good stuff to trade?
As you will activate dynamite, you will me eliminated immediately. 0:01 means not 1 sec. it mins 1 ingame minute AFAIK 3 secs to take cover.
If you killed, guard will loot your stuff and you can get it from LOST and FOUND.
Thievery i market will be possible, but fails will have consequences.
So no penalty for bombers but thieves are screwed?
Consequences are fine, but if there's no way make up for it, than that's just a bad suggestion.
Spam is kind a off-top here anyway. You can get spam anywhere and anytime. Not related with suggestion
Spam is far from off topic here. How the hell are people going to advertise their products and prices? Or is the market going to be linked to the trade forum?
You cannot hang in town that could be anytime taken by other gang. I was in BHH when it just started. Faction cannot provide security, it's a fact.
I wasn't suggesting you keep hanging around there. I was saying you can meet there for a safe trade.
You don't want to have free players market? Next please.
There's already a player's market, but part of it is setup outside the game world.
What you're suggesting is basically a free from thieves, PK, bombers, etc. area for people to hang out. As that's what it will change into. A 500 caps fee is not going to change that.
i like this suggestion.
it would be great if it have a unique radio channel, only broadcast, and only usable inside the town. This will limit spam, and you can make sure that the person that want to sell/buy is actually in the town.
This can only work if the amount of messages per person are limited. Otherwise you'll have a few people spamming the hello out of it. Limited means limited in this case and not based upon speech skill.
You'll know the person is in the town when the message is broadcasted, he might be gone when you harve arrived.
A player-stocked store would be much more practical and economically beneficial, which I like to think is the whole purpose in an improved trading system. Not everyone wants to set up trades and haggle with strangers and spam radio channels.
I agree with this. You should be able to buy or rent 1 together with a bunch of guards. Both the guards and merchant should be unlootable and unstealable.
In addition some kind of (outside) store message board could be added to list items you're looking for together with a radio channel to contact you.