Other > Suggestions
Fear system
Nyan:
Ok, I noticed that some critters or even npcs run instead of attacking me in various situations, I'm not sure if it's a bug, coincidence or what but if there is no fear system, you guys should make one. I mean a lone wanderer seeing me being armed from feet to teeth, armored like a can, with blood covering my.. everything. Now that's a little bit scary isn't it. So my proposition:
big amount of weapons +
good or big weapons +
amours +
outnumbering +
enemies killed +
explosions +
pinning +
those things would be added to the FEAR'O'METER and compared with CHARISMA, test failed = one runs away or is stunned or whatever.
Animals should run when 80% of their group is destroyed. or something.
Gunduz:
I really like this, but I think it should wait until NPCs out of range actually skip turns. Otherwise this would just be more frustrating than we need right now. Once that works though, encounters could be more realistic with this.
Badger:
I'd like this for mercs. I don't want to dump 30k on some stupid bastard who doesn't know when to give up.
duorden:
I like your crazy ideas, sometimes I think that you're russian)))
Nyan:
That's a little bit crazy idea we came up with my friend once when creating our own rpg system. He asked me what statistics should player use while making a shooting test and we started talking about it. STR to hold a gun in your hand, PE to aim, END to not be knocked by the recoil, CHA to not be feared during the gunfight, INT to create an invisible bullet trajectory including gravitation, wind etc, AGI to shoot during movement and in the right moment, LUK to shoot some vital points. Yeah it looks crazy but that's how real life works. Sort of. Kind of.
Anyway!
CHA should be charisma and will power combined during the fear system tests. Whenever there is a big gun and not only gun fight and you are standing lets say naked with a gun in your hand you can feel a little bit 'dead'. That means you don't stay there and shoot like a ghoul crazy but you run. During each turn a test should be made and if you or anyone else fails that test the game makes him run away towards the closest exit grid. Harsh but cool and real. Players are usually too hardcore to roleplay and they just shoot till the last blood drop and then curse their enemies while laying dead, why? Because they know they will resurrect and dont care about their lifes. This has to end here.
There can be some perks etc + high charisma morale system someone else mentioned some time ago.
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