Other > Suggestions
New Level cap to 30 but with major changes
Cheezy:
Sorry if bad any grammar in it i type one thing sometimes think another just ask if you have question or don't understand something. Please read whole post before putting your onion on it. Also like hear what devs think of it.
Well my suggestion to increase level cap to 30 but with also changes to balance it. Here some thing that would happen if you raise level cap without changes, It be possible at max level to have 388hp (because life giver 2times+ max endurance + max strength) that's a lot of life, 10 int you could have 725 skill points spent + skilled trait make it 870, other thing count is 3 extra perks possible making total of 10.
First I would change how life gain and base life works. Your starting life base is 35 + (Str x 1) + (End x 2) = starting life max can be 65, I know its higher then before but keep reading it will make sense. This also help people fighting out wasteland at start help and reduce noob killing slightly or make battles more interesting at low end. Now life gain per level base on endurance amount will be change. Every one point endurance counts as 0.5 life gain per level. If you have endurance amount that has half life gain per level it will count as full point on ever even number level. Then for odd levels you get nothing. This make ever point of endurance count towards your max life. With 10 endurance you gain 5 life per level and in the end that add 145 life from leveling to max. So with max Strength plus endurance your life will be at (base life 65 + life gain per level 145) 210 at level 30. Now last change would be life giver perk which as right now gives 4 hp per level and can be taken 2 times. I would make it just add 30 life per rank of the life giver (no life gain per level) and you be able take perk 3 times. This would add 90 life if you take perk 3 times which would be max. The max life can be obtain would be (max str + max end + life giver 3 times) 300 life. 300 life good number end on for max life ,its only 47 higher current max + we increase level cap 9 levels. With Life giver also help people builds with super low life that want to have some life. The extra perk that it takes to get max life giver helps take up more perks sense we got 10 perks now. This how I do new life system for level cap of 30.
Now need consider is the skill gain per level. The formula right now is first 1-5 int counts as 3 skill points per int per level. The last 6-10 count as 2 skill points per level. So current max skill gain per level is 25 and that ends up as 500 skill points max. If you take skilled trait with 10 int that make 30 skill points per level and ends up giving 600 skill points max. I would make it that all int only adds 2 skill points per level. So max 10 int adds 20 skill points per level. So 10 int max level 30 would add 580. 580 skill not much more then 500 + with current system I think need be able get little bit more skill in end but without getting to much more. As right now takes little under 500 max out a skill that is tag. Also another change i would do is to skilled trait. I have it only add 3 skill points per level and only gain perks every 3.5 levels. So perk gain would now look like this for skilled trait Lv3,7,10,14,17,21,25,28 so you lose 2 high end perks with skilled trait. Regular perk gain look like this Lv3,6,9,12,15,18,21,24,27,30. When max level this skilled trait would add 87 skill points. Then last thing would need changing is educated perk. I change it to add 25 skill points when you take it. This perk can be taken 3 times. So max skill gain with this perk is 75 skill points. This also makes educated even with skilled traited. This because educated may take 3 perk come close to equaling skilled trait but educated max take 3 low level perks and skilled trait takes away two high level perks (which has more value). So if you have 10 int + trait skill + 3 perks of educated you have 742. But trait skill takes away 2 high perks and 3 perks of educated will drain take a lot to do so balance out. I think this works out well because you get more skill points but not ton more. This with increase max level without overpowering it.
Just few other things to do you might rescale exp require to level with new level cap. I would remove the requirements on educated and life giver so anyone can take them. This way people with low skill or low life builds can get more by giving up some perks. If notice i had educated and life giver add all once instant per level this easy way balance it and people cant mess up by not taking it immediately. Now about last thing to do is you might rescale some perks. This means you might raise level require on some perks to make more balance. Because you can have 10 perks now so kind control and limit on how many high perks or good ones you can have. Then you might add more perks special sense cap now 30. I just have few examples of that right now but you could come up with bunch more. One would be adamantium skeleton this reduce the chance of being cripple by half when critical hit. Also have 24 perks tho that you probably need remove or change before add them.
This general idea might miss few things but cant think of it now.
Post what you think of it and if you like it or not.
Doctor Eex:
Increasing cap level has 2 consequences at least:
1) more time to level up char. it's no secret that most of players create char, equip him and lead to lvling grounds. Molerats or Centaurs.
So if exp is not scaled - instead of killing 700 molerats I need to kill 2000... :-X
2) Chars become lets say.... more universal.
3)So-named Uber Perks. Sniper, Terminator, Slayer. Are suitable only for singleplayer.
Anyway, as new perks will be introduced with nexts wipe, let's see what it will be.
vedaras:
i didint read your topic and voted no because of one reason: solar said that level cap will be increased to level 24, so i think we need to first wait for that, see how things are, see how fights go etc. and only then make suggestions about level cap changes, or somekinda leveling changes.
Doctor Eex:
--- Quote from: vedaras on March 23, 2011, 06:07:44 AM ---i didint read your topic and voted no
--- End quote ---
Fonliners, fonliners never change
arathhunter:
I'm Sorry, im sure you put alot of thought into this. but i just don't find it personaly appealing. I Vote No.
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