Other > Suggestions
"Realtume Rounds Based" Combat
Doctor Eex:
--- Quote ---No, your suggestion is to make people unable to avoid your PK traps by only allowing one combat mode everybody has to use. Yes, sir, your motives are as clear as day to me, no matter how much effort you put into disguising them.
--- End quote ---
We got 1 rule in this thread - first read, then post. You don't read, just post bullshit.
With my suggestion "traps" become obsolete, you can always fight back, as no situation (like it is now) - first who attack wins.
Next, please
Solar:
Domination and faction scenarios will have fixed numbers on teams
Doctor Eex:
--- Quote from: Solar on March 24, 2011, 05:02:24 PM ---Domination and faction scenarios will have fixed numbers on teams
--- End quote ---
Frankly, I'm waiting for those modes. I think it should be very prospective.
Could you please post some comment on suggestion? May be not as 1 for all combat mode, but as replacement for legacy TB?
Stration:
--- Quote from: Doctor Eex on March 24, 2011, 04:52:17 PM ---We got 1 rule in this thread - first read, then post. You don't read, just post bullshit.
With my suggestion "traps" become obsolete, you can always fight back, as no situation (like it is now) - first who attack wins.
Next, please
--- End quote ---
I've read through the thread, and your motives are so obvious that it almost hurts.
With your suggestion, traps will become much more successful, as everyone with low outdoorsman that steps on them will be sucked into them, and unable to escape, since you've suggested that combat cooldown should be increased to more than 10 seconds.
'Fighting back' is some kind of a sick joke, I presume? Surely a level 1 bluesuit will be grateful for the ability to hit you (or one of your over9000 mercs/teammates) for 0 points with his mauser before dying, except not really. Maximum griefing is your goal, just admit it already.
Doctor Eex:
--- Quote from: Stration on March 24, 2011, 05:13:22 PM ---I've read through the thread, and your motives are so obvious that it almost hurts.
With your suggestion, traps will become much more successful, as everyone with low outdoorsman that steps on them will be sucked into them, and unable to escape, since you've suggested that combat cooldown should be increased to more than 10 seconds.
'Fighting back' is some kind of a sick joke, I presume? Surely a level 1 bluesuit will be grateful for the ability to hit you (or one of your over9000 mercs/teammates) for 0 points with his mauser before dying, except not really. Maximum griefing is your goal, just admit it already.
--- End quote ---
Don't post nonsense. By the way, now in RT 1lvl bluesuit has about 0 chance to avoid trap. If it real trap.
Please don't answer. Thank you in advance.
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