Other > Suggestions
"Realtume Rounds Based" Combat
Johnnybravo:
To be honest, there is only one point in doing this, and that's movement difference in RT and TB.
Because otherwise it is always the best to overcome hard encounters in TB and do PvP in RT.
There is no way that stopping to idle just to create thinking time would make game better, as taking away reaction and mouse skills would reduce already simple combat system.
--- Quote ---If you are carring more that 50% of your capacity, you cannot run. Makes sense. ST will be more important for STORMTROOPERS.
--- End quote ---
Suggestions with "will be more important for" are usualy not the best ones - you've got already some system from FO2 and now you're adding more limits.
It might come close to kind of reality where snipers differ from bursters by having just 2 points of SPECIAL elsewhere.
SPECIAL should be mostly bonus, not a requirement. Right now characters with ST 3 or lower work, but they have llimited inventory, cannot pickup Stonewall and very low ST are even limited in their armor choice.
Only C never translated well from singleplayer, for obvious reasons...
Floodnik:
--- Quote from: Doctor Eex on March 21, 2011, 06:16:29 PM ---you have not read the suggestion and discussion.
--- End quote ---
What
And my question is still actual.
Doctor Eex:
--- Quote from: Floodnik on March 21, 2011, 07:07:06 PM ---What
And my question is still actual.
--- End quote ---
Yes, here another example - you don't read posts. I answered you
--- Quote ---No. Actually, this is not TB based, actually it's REAL TIME ROUNDS suggestion
--- End quote ---
--- Quote ---taking away reaction and mouse skills would
--- End quote ---
make game looks more like
--- Quote ---some system from FO2
--- End quote ---
Honestly, F2 system is ruined by existing RT combat. Period.
--- Quote ---SPECIAL should be mostly bonus, not a requirement.
--- End quote ---
SPECIAL all the way requirement, in F1,2 and Fonline. That's base for all system. Why char with let's say POOR strength should be so athletic in metal armor and with avenger?
However as you may notice, I have 2 variants of suggestion here, because yes, limitation is question to discuss.
--- Quote ---Suggestions with "will be more important for"
--- End quote ---
Because I want to go further than 1 BG buid for RT and 1 BG build for TB.
And yes, tactics of each char SHOULD be determined by build. And yes, attacking, defending and maneuvering capability too.
--- Quote ---To be honest, there is only one point in doing this, and that's movement difference in RT and TB.
--- End quote ---
Not only movement. TB has one disadvantage - turns one by one player. In all other aspects it's more Falloutish, tactical, interesting - whatever.
RT combat itself is a very specific compromise. May be it's time to go further?
And more reason - Having 1 combat system will very good. For players, for developers. Unfortunately, existing RT system is moorhuhn run.
There's another reason actually. Unfortunately "blood and bones" of Fonline is PVP. Then I believe goes PVE. Then other thing like players interaction and quests.
I bet many players doing the same things many times will understand me. May be it's time to change something?
Johnnybravo:
When I'm alone, TB is an option. You get really annyoing stuff like entering combat with bunch of stupid ants or rats, but also pretty much arbitary amount of time to think out actions. Since players are not always playing with others, TB is quite a good thing for solo play.
--- Quote ---Why char with let's say POOR strength should be so athletic in metal armor and with avenger?
--- End quote ---
Because when they load with stuff they can't even move where higher ST characters could - so the stuff is already there.
Said that, there is still no reason to be for creating artificial pauses (ugh, can't move or do stuff for 10s, eventhough it's Realtime?) and limiting build options even more, just because you like it.
It's multiplayer game now, having TB and RT is good, because soling is still better balanced in former and always will be.
--- Quote ---SPECIAL all the way requirement, in F1,2 and Fonline.
--- End quote ---
F2 was almost perfectly balanced with stat requirements, even dumb players were allowed to finish the game, as well as defenseless weaklings of Myron type.
Doctor Eex:
--- Quote ---Said that, there is still no reason to be for creating artificial pauses
--- End quote ---
Hey, we are playing
Not
Am I wrong?
--- Quote --- limiting build options even more
--- End quote ---
Not limiting options. With this suggestion you will have more choice to made.
--- Quote ---TB is quite a good thing for solo play.
--- End quote ---
Yes, but with this suggestion we can eliminate
--- Quote ---annyoing stuff like entering combat with bunch of stupid ants or rats
--- End quote ---
--- Quote ---Because when they load with stuff they can't even move where higher ST characters could - so the stuff is already there.
--- End quote ---
They have running capability even they fully loaded of stuff. I got it - So-named "Powerbuilds" with low ST CH are your favorite?
And you don't want to make hard decisions - now we have all-in-one.
--- Quote ---It's multiplayer game now, having TB and RT is good
--- End quote ---
Having 2 modes is not good. Some of perks useless in RT. Some of builds useless in TB. Developers should think of 2 modes. Nothing is good here.
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