Other > Suggestions
Barter Ground - Perfectly safe for Player to Player trading.
RavenWolf:
i like this suggestion.
it would be great if it have a unique radio channel, only broadcast, and only usable inside the town. This will limit spam, and you can make sure that the person that want to sell/buy is actually in the town.
and for a 'Consignment Store', is also a good solution, but it would reduce direct player interaction, that i think devs are triyn to increase.
Badger:
--- Quote from: RavenWolf on March 18, 2011, 03:57:04 PM ---and for a 'Consignment Store', is also a good solution, but it would reduce direct player interaction, that i think devs are triyn to increase.
--- End quote ---
Not sure about that, I'd argue that it would remain much the same. People will still sell their high-end/valuable/rare gear on the forums. I think the main result is that there'd be a lot more players making and spending cash, as well as less hoarding. Both of which I consider good things. (Hell, if it worked with items it could probably be expanded to include slaves.)
There are also much better and more relevant ways of promoting player / player interaction. I think the idea of a trading area is nice, but would have the same flaws as just standing in the NCR. A player-stocked store would be much more practical and economically beneficial, which I like to think is the whole purpose in an improved trading system. Not everyone wants to set up trades and haggle with strangers and spam radio channels.
HertogJan:
--- Quote from: Doctor Eex on March 18, 2011, 03:02:16 PM ---How many alts you will create in a row? They'll be killed on sight after 6 fails (may be less - need balancing)
--- End quote ---
Ridiculous suggestion as it means no entering what so ever after a few times.
Ever thought about the fact that thieves might have some good stuff to trade?
--- Quote from: Doctor Eex on March 18, 2011, 03:02:16 PM ---As you will activate dynamite, you will me eliminated immediately. 0:01 means not 1 sec. it mins 1 ingame minute AFAIK 3 secs to take cover.
If you killed, guard will loot your stuff and you can get it from LOST and FOUND.
Thievery i market will be possible, but fails will have consequences.
--- End quote ---
So no penalty for bombers but thieves are screwed?
Consequences are fine, but if there's no way make up for it, than that's just a bad suggestion.
--- Quote from: Doctor Eex on March 18, 2011, 03:02:16 PM ---Spam is kind a off-top here anyway. You can get spam anywhere and anytime. Not related with suggestion
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Spam is far from off topic here. How the hell are people going to advertise their products and prices? Or is the market going to be linked to the trade forum?
--- Quote from: Doctor Eex on March 18, 2011, 03:02:16 PM ---You cannot hang in town that could be anytime taken by other gang. I was in BHH when it just started. Faction cannot provide security, it's a fact.
--- End quote ---
I wasn't suggesting you keep hanging around there. I was saying you can meet there for a safe trade.
--- Quote from: Doctor Eex on March 18, 2011, 03:02:16 PM ---You don't want to have free players market? Next please.
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There's already a player's market, but part of it is setup outside the game world.
What you're suggesting is basically a free from thieves, PK, bombers, etc. area for people to hang out. As that's what it will change into. A 500 caps fee is not going to change that.
--- Quote from: RavenWolf on March 18, 2011, 03:57:04 PM ---i like this suggestion.
it would be great if it have a unique radio channel, only broadcast, and only usable inside the town. This will limit spam, and you can make sure that the person that want to sell/buy is actually in the town.
--- End quote ---
This can only work if the amount of messages per person are limited. Otherwise you'll have a few people spamming the hello out of it. Limited means limited in this case and not based upon speech skill.
You'll know the person is in the town when the message is broadcasted, he might be gone when you harve arrived.
--- Quote from: Badger on March 18, 2011, 04:23:47 PM ---A player-stocked store would be much more practical and economically beneficial, which I like to think is the whole purpose in an improved trading system. Not everyone wants to set up trades and haggle with strangers and spam radio channels.
--- End quote ---
I agree with this. You should be able to buy or rent 1 together with a bunch of guards. Both the guards and merchant should be unlootable and unstealable.
In addition some kind of (outside) store message board could be added to list items you're looking for together with a radio channel to contact you.
Badger:
--- Quote from: HertogJan on March 18, 2011, 04:39:57 PM ---You should be able to buy or rent 1 together with a bunch of guards. Both the guards and merchant should be unlootable and unstealable.
In addition some kind of (outside) store message board could be added to list items you're looking for together with a radio channel to contact you.
--- End quote ---
I find the idea of player owned stores more interesting, as we'd see stores that specialised in certain items, people undercutting each other's prices, factions becoming known for producing certain gear, etc.
But I also see it being more of a potential clusterfuck. Rival gangs harassing people shopping in opponent's stores, suicide bombing merchants, physically blocking access to traders, and all kinds of other stuff which makes the whole process a grief fest rather than a workable economic system.
RavenousRat:
--- Quote from: Doctor Eex on March 18, 2011, 10:32:18 AM ---4) All security guards with different AI then regular town. If you get killed with stuff by burster or whatever, they loot you and don't let anyone to do it instead.
"Keep Doctor Eex's stuff on the ground or get shot!!!!!" Then when you return to this location after respawn, you can go to "Lost and Found" NPC and ask him to get your stuff back via dialogue. Or you can ask to give this stuff to player that you name to this NPC. " Please give this stuff to ГорбатаÑГора when he arrives" This will also help to safe move stuff between alts if you don't have base. This NPC may also take stuff for safe storage.
--- End quote ---
Why not just make it for every guarded town? And your suggestion will be implemented without creating strange locations outside towns, that has protection better than towns themselves... really strange policy. Of couse it'll make game boring inside guarded towns, no more smg suiciders, no more trolling, bombers, tent/room exploiters and other fun stuff that makes guarded towns worth visiting, but players will be able to trade there.
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