Other > Closed suggestions

Reduce the craft timeouts

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mentant:
Crafting timeouts are fine for simple weapons and armors. Problem is with ammunition and upgrading stuff.

While ammunition is more like gameplay issue, upgrades times are just plain stupid. What will take more time? Creating brand you weapon/armor from junk, parts and skins or adding extended magazine or extra layer of protection?

I mean c'on xp for upgrades is already really low, why those retarded cooldowns?

korzen83:
true true
crafting times of upgrades should equal their effort, so they should be much lower that crafting a new piece of weapon/armor
and ammunitions crafting time should also be redefined, especially 5mm

Bantz:
The problem with 5mm is that for minigunner its realy hard to get the ammo, but for the SG its quite ok, comparing to other types of ammo. If there would be change to the ammo crafting system, it has to be global. Maybe lowering cooldowns for all ammo to 1/2 would be sufficient. 

Quentin Lang:

--- Quote ---How do you cope with the endless gathering cycle?
--- End quote ---

Easy. I gather materials while doing other stuff, wether its PVP or PVE. All you need is a decent carry weight, a sledge and here you go. When i decide goin killin deathclaws in caves, i pick a sledge. When im done i come back with 5k gained xp and like 20 iron ore. Overweight doesnt matter much anyway.

avv:

--- Quote from: Quentin Lang on January 31, 2010, 05:20:51 pm ---
Easy. I gather materials while doing other stuff, wether its PVP or PVE. All you need is a decent carry weight, a sledge and here you go. When i decide goin killin deathclaws in caves, i pick a sledge. When im done i come back with 5k gained xp and like 20 iron ore. Overweight doesnt matter much anyway.

--- End quote ---

But do you agree that the gathering process itself isn't much of a joyride? You run to places, do simple tasks there, leave the place and wonder what to do during these 1-6 minutes.

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