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Quest competition

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AHS-9:
We would like to announce yet another quest designing competition.

I. The rules
The aim of the competition is to design a faction-based quest together with maps and dialogs used in it. Additional scripting is not required, but all scripting needs should be noted in appropriate place.
The faction-based quest means that the quest has to be closely related to the agenda of one or more of the "big" NPC factions: Bos, Enclave, Vault City, NCR or the Raiders (basically, it is a quest that can be taken by one belonging to such a faction after talking to a faction NPC member). No special restrictions are placed otherwise.

II. The tools
A package containing latest Dialog Editor and the Mapper can be found here, together with several manuals and documentation pieces released earlier. Several dialog and map examples has been included as well.
Of course, there is a whole FOnline SDK available here (a Subversion client is required for better management of the download).

III. The criteria
While technical skill behind creation of maps (lack of ever-present holes in a wall etc.) and quality of the dialogs (native speakers have it easier) are important, the main emphasis is put on the quest design itself. There's no fine red line there, distinguishing good ones from bad ones, but some are better than the others.

IV. The awards
As with both previous competitions, no in-game rewards are offered, the authors will be offered to work with the team instead. The chosen quests will have a fair chance of being included, as a part of the long-term plan to vitalize the NPC factions.

V. Making an entry
To submit your work, send an email to contact@fonline2238.net having "[competition 3] *your_forum_nickname*" in title, with all relevant files as attachments (archived and packed or not).
Make sure it contains filled up version of Design doc template.txt file, placed in the root directory of the package.

VI. Time constraints
The competition will run until April 10. After that, we will review all the submissions.

Links to previous competitions threads:
Dialog competition
Mappers' competition

Haraldx:
Hell yeah! I couldn't think up of anything generous in the last competitions, but I hope this time I come up with something ground-breaking.

Surf:

--- Quote from: Haraldx on March 14, 2011, 07:36:08 pm ---Hell yeah! I couldn't think up of anything generous in the last competitions, but I hope this time I come up with something ground-breaking.

--- End quote ---

Try to keep it clean, spend the time on polishing it, try to think what is mandatory, what makes no sense, etc. ;)
Helpful in terms of "lore" is: http://fallout.wikia.com/

If someone needs help in technical things, as in "mapper not working"  , "how does var xy work together with dialog ABC" and such, join the IRC channel #2238questhelp . I, and others will gladly help you and will welcome you there and help as much as possible, as sometimes ideas may flow, but technical things which can be solved through a little help stop people down.

Simon:
Ive wanted to do something like this for a while, I like making maps and levels but when I used this mapper before it was a bit hard to get used to and a didn't know how to do a few simple things and put it aside for a while but I picked it up again today and Wipe helped me get past my problems from before in the help channel thanks. So yea i'll see if I can come up with something cool.

Gunduz:
For anyone with questions about the Dialog Editor (DE), a tutorial and sample dialog are available in the #2238questhelp channel topic.

Edit: Pastebin can be quite messy. Ctrl-f is your friend here.

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