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Play WikiBoy BugTracker Developer's blog
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Author Topic: (Interface) Real Time / Turn Based, or how to improve the game by 50%  (Read 2889 times)

Johnnybravo

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Re: Real Time / Turn Based, or how to improve the game by 50%
« Reply #15 on: March 13, 2011, 08:42:04 pm »

Missing "Both" :<
EDIT: to explain - with 'both' combat mode, you're using RT mode for yours encounters, but you can also enter TB encounters of other players.
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Wipe

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Re: Real Time / Turn Based, or how to improve the game by 50%
« Reply #16 on: March 14, 2011, 11:06:27 pm »

Added as command for now; about adding elements to interface, it will be done in little different way, and need to wait a little.

(...) if there would be "Options" page (which honestly I don't believe will happen, ever) (...)

Never say never ;)
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Surf

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Re: Real Time / Turn Based, or how to improve the game by 50%
« Reply #17 on: March 15, 2011, 03:23:56 am »

Made a more verbose graphic to fit with above post. However, as aformentionend by Wipe, it will take a little while. People can edit it on their own later though.

JovankaB

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Re: Real Time / Turn Based, or how to improve the game by 50%
« Reply #18 on: March 15, 2011, 06:53:06 am »

Added as command for now; about adding elements to interface, it will be done in little different way, and need to wait a little.

Thank you :)
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Wallace

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Re: Real Time / Turn Based, or how to improve the game by 50%
« Reply #19 on: January 01, 2012, 02:31:08 am »

If encounter would be forced then option for...

Turn Based
Real Time
Cancel (missing broken button here like in PIP boy)

...would be great!
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Sarakin

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Re: Real Time / Turn Based, or how to improve the game by 50%
« Reply #20 on: January 01, 2012, 04:29:39 pm »

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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
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