If they make speech play a larger roll in enslaving NPC's. i'd just say that everything short of CA wearing guys and heavy army patrols, like enclave and BoS should be catchable.Those leather jacket wearing raiders wouldn't be worth much for TC, i'm willing to bet they have 20 or so BG and EW skill at most. so the odds of them hitting something even with a RL are slim, it's not what weapons the slaves -can- hold, it's how much skill they have that makes them useful.-Ulrek-
stupid idea, i just imagine raider listening to you
, or if you would enslave vc caravan merchant and travel with him to vc like nothing happened...
Combat slaves are already piss easy to catch.So adding slaves to the militia isn't really a issue, since that can already be done, not to mention people just sit there killing the militia off who are too weak anyway.As for ransoming traders. that could work, but it'd take alot of work, i think just settling for getting a large selection of slaves that can level up, and that can be useful as well would be nice.I'm against having high end caravan guards be enslaveable, but why cant you catch crappy patrols like all the members of the junktown scouts? or capture the mobsters guards, or gang members? raiders and guards aren't too different, even hardend US army and marine infantrymen will still break under torture, everyone has a price, and ever person has limits, the only issuse here is game balance.-Ulrek-
well i think the first thing raider/mobster/us army and marine infantrymen would do (after being enslaved) when you give them gun is shooting you so i still stick to my opinion. They should not be slaveable.