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Lower turn time for AI
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Topic: Lower turn time for AI (Read 2743 times)
Veriko
Lower turn time for AI
«
on:
January 19, 2010, 11:02:01 pm »
I think that the turn time for AI should be lowered to 10 or maybe 5 seconds
because the AI doesn't have to think about it's next move.. they only execute commands and scripts for the given situation.. if they haven't done anything by the time 10 seconds are up.. then chances are they will just sit there for the full 30 seconds... annoying.
this would be a good simple solution.. unless you find a way to simply end their turn if they know that they will do nothing.. but i figured that lowering their turn time would be simpler from a scripting point of view.
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Reconite
I'm a Spore Plant, I swear to god
Re: Lower turn time for AI
«
Reply #1 on:
January 20, 2010, 01:30:33 am »
Nice idea, I hated it when I used to get Turn-Based bugs with loads of NPCs and all of them waited their 30 second turns.
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Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA
ARWH. Scummers to the end.
naskiel32
Re: Lower turn time for AI
«
Reply #2 on:
January 20, 2010, 07:59:41 am »
Aww but now some of us have time go to kitchen for food and drinks man
«
Last Edit: January 20, 2010, 03:05:59 pm by naskiel32
»
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Well who you think im after now, bitch? Run, mother f*cka, run...
bikkebakke
I'll show those FOnliners how RT is supposed to be
Re: Lower turn time for AI
«
Reply #3 on:
February 02, 2010, 01:40:58 am »
Oh look a cave - Oh lookie 6 enemies that I can easily kill and that have good loot **minigunburst on the first one**
TURNBASED... oh shit....
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Gussiplurr
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vedaras
King of the wasteland
Re: Lower turn time for AI
«
Reply #4 on:
February 02, 2010, 03:13:46 pm »
jup great idea, 10 seconds more than enough :>
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Lower turn time for AI