Other > Suggestions
Doctor at Base, similar to Homesteader/Farmer
Solar:
Not a bad idea, it would definitely need some form of upkeep - I imagine just having to keep it charged with SEC/MFC would be simpler. It would also need to be a quest, we need things to be more quest related in general.
Slaver Snipe:
I like the idea about slaving a doctor, perhaps the chance to get said quest could involve getting your slaver rep up high as fuck with a quest similar to the slave run, killing his family/threatening to kill them more jobs for slavers=ftw.
Keldorn:
Really like swinglingered idea.
Enslaved doc needs to be captured initially but should require a different type of upkeep as well. I mean whats his incentive to not to kill you or an escape attempt? Would he not prefer death over slavery? Best way I can think of is a high charisma leaderbuild to convince him to stay and co-operate through a type of goods upkeep. Upkeep is cheaper like delivering letters to family/goods and consistent speech checks by periodic chats with the doc. Medical supply requirements would be similar to auto doc.
One could "learn" of a docs travel route by quest. Specific player only (or group) enounter pops and players need to kill docs security detail. Or some stealth kidnaping quest (lot tougher but possible as an alternate).
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