Other > Suggestions
Unarmed weapons should be better than fists...
kraskish:
I have a suggestion for sledge/supersledge move - nutcracker - does extra dmg to the head/groin ;D
Solar:
--- Quote from: pistacja on March 09, 2011, 01:06:09 PM ---Maybe all the special attacks should be removed? What purpose to they serve?
--- End quote ---
I think that is significantly more likely than adding the special attacks to the weapons.
Damage/Critical output isn't the problem, the perks for unarmed/melee guys are. Perks are being significanly re-worked, so hopefully there will be more freedom in character design - with some nice toys for the close combat guys to play with that aren't just ramping up the deadliness of their weapons.
Delta77:
--- Quote from: vedaras on March 08, 2011, 10:17:49 PM ---unarmed is good against every weapon just not lsw or avenger, it could be perfectly fit for pvp, and if for example you could have haymaker for 15% crit chance bonus, or piercing strike with 40% crit bonus on mega power fist, it would be decent pvp skill in close encounters for sure, so what we need now is just add it :>
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against what? a crippler would cripple your leg and make you never get him, the burster if you get too close he burst you 3 times with a smg and you are dead, the nader wouldn't let you go up, the bgs own at close range, the plasma rifle can kill everything.
vedaras:
--- Quote from: Delta77 on March 19, 2011, 02:11:08 AM --- against what? a crippler would cripple your leg and make you never get him, the burster if you get too close he burst you 3 times with a smg and you are dead, the nader wouldn't let you go up, the bgs own at close range, the plasma rifle can kill everything.
--- End quote ---
please learn how to pro in fonline then troll in my topics
Badger:
--- Quote from: vedaras on March 19, 2011, 10:21:27 AM ---how to pro in fonline
--- End quote ---
:(
Just going to leave this here:
In Your Face! is a perk from Van Buren, the canceled Fallout 3 project by Black Isle, and J.E. Sawyer's Fallout Role-Playing Game.
Opponents can't make called shots with thrown weapons or firearms when you are within 1 hex and are only holding melee weapons or are unarmed. They also suffer a -10% penalty to hit with those weapons against all targets.
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