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Author Topic: Wasteland transportation. (3d, sealed)  (Read 12158 times)

Re: Wasteland transportation. (3d, WIP)
« Reply #30 on: March 26, 2011, 06:07:36 pm »

I personally find UV mapping with blender really easy - the main catch is, that you have to mark seams wisely. And I'm not wise enough to do it without any problems. Anyway - I suggest searching for some UV mapping tutorials - handy stuff!

And keep up the good work. I find your track very promising and it's also good to see more people getting into 3d. We need all the help we can get right now with FOnline 3d development.

(^Actually I find myself a perfect example for the sentence above - my models are rather weak, but they still do a fine job from iso perspective ;) )

Thank you very much, Tommy. As for my previous fit of rage, it was really stupid mistake. I merely marked the picture, but didn't load them - it's always the small things, so sorry for short temper and my excuses to Blender foundation. ;D

ty, runboy93, i'm still on it! Delta77, the grill looks sweet, i think i might add it later.

Btw, i found a really good, pretty exact texturing work method - i separated the complicated mesh into simple, descriptive named, easy-to-unwrap parts, instead of marking seams in every corner. Also the UVs aren't that abstract, texture proportions aren't disfigured anymore and it's really easier to paint on the UV.

So far, it works good for a static model, but i don't know how much render ressources it takes for a animated one.
Perhaps it's possible to bake a one big texture in the end.

This is the today's work, the textures still need adjustments, but i need a pause after 5 hours working on it. Btw, i photographed them by myself.  ;D





« Last Edit: March 26, 2011, 06:11:19 pm by Lizard »
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Wasteland is a tricky business.

Plech

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Re: Wasteland transportation. (3d, WIP)
« Reply #31 on: March 26, 2011, 06:50:40 pm »

oh its nice...but it still need a lil work
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Delta77

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Re: Wasteland transportation. (3d, WIP)
« Reply #32 on: March 27, 2011, 05:48:50 am »

Thank you very much, Tommy. As for my previous fit of rage, it was really stupid mistake. I merely marked the picture, but didn't load them - it's always the small things, so sorry for short temper and my excuses to Blender foundation. ;D

ty, runboy93, i'm still on it! Delta77, the grill looks sweet, i think i might add it later.

Btw, i found a really good, pretty exact texturing work method - i separated the complicated mesh into simple, descriptive named, easy-to-unwrap parts, instead of marking seams in every corner. Also the UVs aren't that abstract, texture proportions aren't disfigured anymore and it's really easier to paint on the UV.

So far, it works good for a static model, but i don't know how much render ressources it takes for a animated one.
Perhaps it's possible to bake a one big texture in the end.

This is the today's work, the textures still need adjustments, but i need a pause after 5 hours working on it. Btw, i photographed them by myself.  ;D







i like the way you are going now
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Re: Wasteland transportation. (3d, frozen)
« Reply #33 on: April 01, 2011, 02:30:10 pm »

I freeze this project for some time, should it be abandoned, here's the materials for public use, if you want to make something out of it or just laugh at the topography.

http://www.megaupload.com/?d=7Y168LVF

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Hasina

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Re: Wasteland transportation. (3d, frozen)
« Reply #34 on: April 04, 2011, 11:23:20 pm »

it looks Good.... Is it suppose to be a bus?  :P
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Re: Wasteland transportation. (3d, frozen)
« Reply #35 on: April 05, 2011, 05:51:51 am »

Yep.

Let me guess, you just wanted to post in every forum section? Thanks anyway for commenting.
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Hasina

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Re: Wasteland transportation. (3d, frozen)
« Reply #36 on: April 05, 2011, 09:28:45 am »

No thats not why. Im just not sure What it is. how many people is it suppose to hold?
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Re: Wasteland transportation. (3d, frozen)
« Reply #37 on: April 05, 2011, 10:57:02 am »

It was originally a part of a bus suggestion, shuttling between the cities. I imagined that the suggestion would be more attractive if it had some graphical content - in this case, a image of a bus. But now that i see that making suggestions on this forums is a pretty futile job, i decided to put it on ice for some time, since it was my primary motivation.

First, i was thinking of putting a open door with some darkened space reaching in the confines of the bus, to place a conductor inside the graphics, then as a challenge, i made the 3 rows of seats inside, among with a handle and steps. (9 passengers, perhaps one additional in the observation dome, which i wanted to place later)
The bus looks moreover like a armored wagon, because i wasn't sure about putting big, open, Wasteland-rare and tactically senseless glass windows, because of Harsh Wasteland with guns. So i thought a hard-to-hit embrasure would be a better, even if a less-lit choice of window.

So, for now, it's still possible to get a makeshift texture on it, (i suck at texturing), render, dither the image and iron out the minor flaws with Photoshop - then, we would have a ready-to-use bus graphic... Still, i'm heavily dissatisfied with the mesh, because the topography (layout of the edges, faces, which makes the surface of the model) is a mess (pieces put together, deleted and composed in frantical way of a solution-searching noob) and it turns really ugly if i try to subsurf it (smooth the edges automatically)
« Last Edit: April 05, 2011, 11:01:30 am by Lizard »
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Re: Wasteland transportation. (3d, frozen)
« Reply #38 on: April 05, 2011, 11:51:45 am »

It was originally a part of a bus suggestion, shuttling between the cities. I imagined that the suggestion would be more attractive if it had some graphical content - in this case, a image of a bus. But now that i see that making suggestions on this forums is a pretty futile job, i decided to put it on ice for some time, since it was my primary motivation.

First, i was thinking of putting a open door with some darkened space reaching in the confines of the bus, to place a conductor inside the graphics, then as a challenge, i made the 3 rows of seats inside, among with a handle and steps. (9 passengers, perhaps one additional in the observation dome, which i wanted to place later)
The bus looks moreover like a armored wagon, because i wasn't sure about putting big, open, Wasteland-rare and tactically senseless glass windows, because of Harsh Wasteland with guns. So i thought a hard-to-hit embrasure would be a better, even if a less-lit choice of window.

So, for now, it's still possible to get a makeshift texture on it, (i suck at texturing), render, dither the image and iron out the minor flaws with Photoshop - then, we would have a ready-to-use bus graphic... Still, i'm heavily dissatisfied with the mesh, because the topography (layout of the edges, faces, which makes the surface of the model) is a mess (pieces put together, deleted and composed in frantical way of a solution-searching noob) and it turns really ugly if i try to subsurf it (smooth the edges automatically)

But you've seen inplamented "cockroach"?
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Hasina

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Re: Wasteland transportation. (3d, frozen)
« Reply #39 on: April 05, 2011, 10:46:15 pm »

Well I really like the idea! Doesn't the hummer already hold 8 people? So this one would hold 9? Thats actually cool. Hats off to the work you have done so Far. Im Looking forward to see what else you do to it!  :D 
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LagMaster

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Re: Wasteland transportation. (3d, frozen)
« Reply #40 on: April 06, 2011, 08:49:41 am »

i do not think we need new cars, but this can be some sort of "train" that goes not as fast as a train, but it goes all over the wasteland
you can make "bus stations" in Klamath,Redding,SanFran,New Reno,NCR,Broken Hills, Modoc,Klamath
and the cach is that a ticket is 200 caps, but you can go down where ever you whant, also they can be more things like that
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Xarr

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Re: Wasteland transportation. (3d, frozen)
« Reply #41 on: April 06, 2011, 10:38:03 am »

i do not think we need new cars, but this can be some sort of "train" that goes not as fast as a train, but it goes all over the wasteland
you can make "bus stations" in Klamath,Redding,SanFran,New Reno,NCR,Broken Hills, Modoc,Klamath
and the cach is that a ticket is 200 caps, but you can go down where ever you whant, also they can be more things like that

I think if it really comes ingame there should be the Fallout1Citys included, or a second line like Hub, Junktown,NCR(again),...
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I used to be a bag of dicks, but then I grew up. I gave many of you guys a hard time, but on the other side I kept myself busy with helping players, and I never gave up on that.

Still, the FOnline community is a thing of it's own class.

Gatling

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Re: Wasteland transportation. (3d, frozen)
« Reply #42 on: April 07, 2011, 12:36:31 am »

Bus looks too modular or 'whole' for the setting.  I picture any bus in use at the time would be any truck with a functioning engine and enough structural integrity to make the trips.

Aside from this, nice little projects. However I'm not sure on the utility of such given that we have the Trains in-game, which is basically filling the role of this bus idea.  Though, it would be nice to connect certain non-train towns or maybe other locations using such.  Just a musing, though there is not really enough In the worldmap to require a secondary transportation system at present.

However, a secondary or underground/criminal network might also be nice given that if you ruin your reputation with a city by joining certain game factions kind of rules you out of using the trains in areas.
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And now...
"Never compromise. Not even in the face of Armageddon."- Rorschach
"It's what people know about themselves inside... that makes them afraid." -The Stranger

Alvarez

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Re: Wasteland transportation. (3d, frozen)
« Reply #43 on: April 08, 2011, 11:21:04 am »

Train tracks aren`t everywhere. A bus would be riding to Redding or somewhere else. However, that`s strange that New Reno had a train station from the start, but no train connection in 2238.

Lizard, may i continue this project?

Edit: Lizard, i haunt this abandoned, dead garage with your fucking truck.

« Last Edit: July 30, 2012, 06:18:10 pm by Alvarez »
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Re: Wasteland transportation. (3d, Alvarez is a dick)
« Reply #44 on: April 08, 2011, 02:54:09 pm »

Lizard, may i continue this project?

Whatever.
« Last Edit: March 17, 2012, 01:14:17 pm by Lizard »
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