Other > Suggestions

Run speed, and world map speed

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Solar:
I really wouldn't post sarcastic crap to me, I think you confuse me with someone who will put up with that. Make a valid arguement or post nothing.

Badger:
I would quite like more variation in speed according to route travelled. If you go straight from one town to another nearby, say Klamath to Den, you'll be using a well worn path, which is a lot easier and faster than wandering in the middle of butthump nowhere. But I appreciate that takes editing the worldmap.

Lexx:
The worldmap has a heightmap which is used to calculate travel speed. Therefore, walking over mountains takes more time than walking over some plain area. In this case, I like to bring the NCR <-> Hub example every once in a while. You can either run a straight path from NCR to the Hub, which makes you walk over the mountains and therefore needs a lot time or you adjust your path in a way that you move around the mountains to the east (close to Necropolis, but not too close due to the encounters). The last one is much faster and even less dangerous.

Solar:
Aye, there was some idea a while ago about a boost near your tent wasn't there? That seemed nice

Lexx:
A small boost near the tent might be worth a discussion (up to one or two zones around it?).

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