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Author Topic: Devs: Don't walk around with 10,000 HP  (Read 1173 times)

Devs: Don't walk around with 10,000 HP
« on: March 06, 2011, 09:13:34 am »

I can't even get to 200 HP without sacrificing some major damage output or mobility. Then there is surf sitting in NCR with 10,000 HP. I've remade my character about 1000 times and I'm tired. I'm just going to play the original games with the cheats.

Using single player stats in an MMO is fuckin stupid.
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Re: Devs: Don't walk around with 10,000 HP
« Reply #1 on: March 06, 2011, 09:23:33 am »

They are GM's. They have the right to do this.


The 10,000 HP should be a hint to those with awareness, not to mess with them.
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Everything must change.
Re: Devs: Don't walk around with 10,000 HP
« Reply #2 on: March 06, 2011, 09:25:17 am »

He is a GM. Your god and your judge !

No seriously ? You are new in some MMO game ? Also this your piece of buthurt dont have anything with "Suggestion board"
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Wipe

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Re: Devs: Don't walk around with 10,000 HP
« Reply #3 on: March 06, 2011, 09:35:41 am »

Let's look at the source, shall we?

Code: [Select]
EXPORT int getParam_MaxLife(CritterMutual& cr, uint)
{
       int val = cr.Params[ST_MAX_LIFE] + cr.Params[ST_MAX_LIFE_EXT] + cr.Params[ST_STRENGTH] + cr.Params[ST_ENDURANCE] * 2;
        return CLAMP(val, 1, 9999);
}

This function controls how much maximum HP any critter ingame can have (both players and NPCs). Last line does not allow to set any value lower than 1 and higher than 9999:

Code: [Select]
#define CLAMP #(x,low,high)       (((x)>(high))?(high):(((x)<(low))?(low):(x)))

Function and define are shared, what means that they are same in SDK, and in 2238 sources. You can check how the function looks on this page and CLAMP define - on this one. So as you can see, it's technically not possible to have 10.000HP, and i'm happy to inform you that your suggestion is already ingame.

TL;DR - Already implemented, thread closed.
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Surf

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Re: Devs: Don't walk around with 10,000 HP
« Reply #4 on: March 06, 2011, 10:24:07 am »

And to add something, wether it's is 9999 or only 1/1HP (I am mostly running around with the latter) is completely out of matter, as GMs don't serve you to be killed or whatever. It's just cosmetical, and in this case something out of laziness, because I wasn't in the mood to check and just copypasted the 9999hp command.
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