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Scrap PvP Stealing

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GammaGM:
I made a suggestion of "putting thieves in jail."

Their sprite does not actually get sent anywhere.  They just get docked 10% exp for getting busted.  If at max exp, they lose 10% of total in other words they get de-leveled to 20.  Then they get booted for 30 real-time minutes.

The "map" idea- every thief I see takes stuff, runs off map to their tent, comes back with nothing to lose.  If they got killed while stealing, and you could go to their tent and get a one-time only, take whatever you can carry from their tent.  Caps, armor, whatever.  Balances out the thieves no-loss for stealing.  Of course I guess that they could use a friend to empty out that tent to another place of storage on another toon.
   

HertogJan:

--- Quote from: GammaGM on March 15, 2011, 10:21:46 PM ---I made a suggestion of "putting thieves in jail."

Their sprite does not actually get sent anywhere.  They just get docked 10% exp for getting busted.  If at max exp, they lose 10% of total in other words they get de-leveled to 20.  Then they get booted for 30 real-time minutes.

The "map" idea- every thief I see takes stuff, runs off map to their tent, comes back with nothing to lose.  If they got killed while stealing, and you could go to their tent and get a one-time only, take whatever you can carry from their tent.  Caps, armor, whatever.  Balances out the thieves no-loss for stealing.  Of course I guess that they could use a friend to empty out that tent to another place of storage on another toon.

--- End quote ---

Wasteland is harsh, but 10% xp loss, a 30 minutes ban and your tent raided is ridiculous. And who gets to raid the tent?
If that's the case, there should be a similar penalty to those who allow themselves being stolen from.
From level 21 to 20 means another perk at level 21? After all such a harsh penalty should require a compensation.
People don't stop gathering xp when they reach level 21. My thief alt is currently over 500k xp. Meaning it won't lose a level.
The tent idea not only makes no sense, after all how the hell would you know where it is? Besides that, bases and shared tents solve the issue completely.

TheGreenHand:

--- Quote from: GammaGM on March 15, 2011, 10:21:46 PM ---I made a suggestion of "putting thieves in jail."

Their sprite does not actually get sent anywhere.  They just get docked 10% exp for getting busted.  If at max exp, they lose 10% of total in other words they get de-leveled to 20.  Then they get booted for 30 real-time minutes.

The "map" idea- every thief I see takes stuff, runs off map to their tent, comes back with nothing to lose.  If they got killed while stealing, and you could go to their tent and get a one-time only, take whatever you can carry from their tent.  Caps, armor, whatever.  Balances out the thieves no-loss for stealing.  Of course I guess that they could use a friend to empty out that tent to another place of storage on another toon.
   


--- End quote ---

This is ridiculous. There needs to be some kind of incentive to keep thieving a viable part of the game. Re-working it would be nice though. Possibly make it so that a thief can't steal while he's weak - stealing involves dexterity. This will discourage thieves who go around stealing 'for lulz' because if they die, they'll have to wait 7-8 minutes before they can start stealing again. It's unlikely many of them will be able to put sufficient points into their doc skill to override this.
Maybe this has been said already, but there were seven damn pages I didn't feel like reading through.

HertogJan:
Actually my thief alt would have enough points to put in doc.
It would simply mean tagging doc instead of FA and putting the points there instead.
Than again, my thief isn't a powerbuild.

Solar:

--- Quote ---Possibly make it so that a thief can't steal while he's weak
--- End quote ---


Thats possibly the first thing of worth this thread has thrown up :P

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