Other > Suggestions
Scrap PvP Stealing
HertogJan:
--- Quote from: Swinglinered on March 06, 2011, 10:28:47 PM ---Is he a known unprotected or just unprotected? Like if he failed stealing but was not seen by guards.
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Guards should know when he reenters. Wether or not they've seen it.
--- Quote from: Swinglinered on March 06, 2011, 10:28:47 PM ---At what distance, map wise? Is there a time of information travel?
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World map wise. Information can travel fast by radio.
--- Quote from: Swinglinered on March 06, 2011, 10:28:47 PM ---How would they know it last person was rightful owner?
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That's my point. Several people suggested it should be given back to the rightful owner.
--- Quote from: Swinglinered on March 06, 2011, 10:28:47 PM ---Whether detected or not?
Should be based on detection.
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The thief always has that countdown.
Wether the victim is aware of it or not should depend on the thief failing or not.
--- Quote from: Swinglinered on March 06, 2011, 10:28:47 PM ---Also: NPCs should be stealable again.
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Some are, some are not.
Deagonx:
--- Quote from: Swinglinered on March 06, 2011, 10:28:47 PM ---At what distance, map wise? Is there a time of information travel?
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There are a lot of aspects that don't make sense. For example if I kill 2 Junktown Scouts out in the wastes.. Why would that lower my rep? :P
Some argue the point of their radios. So I guess the same could be said for this.
Personally, I think that if someone walks away during a stealing attempt it should count as a failure. Also, if someone fails a steal attempt they can't steal from that person for 5 minutes.
HertogJan:
--- Quote from: Deagonx on March 07, 2011, 05:51:30 AM ---Personally, I think that if someone walks away during a stealing attempt it should count as a failure. Also, if someone fails a steal attempt they can't steal from that person for 5 minutes.
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Walking away shouldn't count as failed steal and therefore resulting in the loss of rep and protection.
That would be way too much nerving.
Any steal attempt, failed or not, should result in the 5 minutes cooldown.
In case of a failed attempt, the victim should see the cooldown too.
foonlinecurious:
Invoke some kind of penalty for failed steals, like maybe your arm gets crippled for set duration
lose of xp, or shop prices go up slightly for set duration. This will atleast give blue suite thieves something to lose.
Maybe those are harsh? i dont know, im just brain storming here, im not saying i would do this if i had the power, these are merely ideas.
I do however like the idea of being able to kill the thief without being attacked by the guards.
or if someone is caught stealing enough they get reputation as a thief, and all shop prices are
raised for that character by say 15 % in that town ? maybe this already exists, I dont know
Deagonx:
--- Quote from: HertogJan on March 07, 2011, 01:01:44 PM ---Walking away shouldn't count as failed steal and therefore resulting in the loss of rep and protection.
That would be way too much nerving.
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I disagree, it makes perfect sense. If they walk away they obviously saw you thiefing them. :P
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